My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Electro Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Royal Hogs Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Sparky
Giant Snowball
Royal Hogs Electro Dragon
Zap
Royal Hogs Sparky
Barbarian Barrel
Knight Royal Hogs Magic Archer Sparky
The Log
Royal Hogs Sparky
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Knight Battle Healer Royal Hogs Electro Dragon Magic Archer Sparky
Fireball
Battle Healer Royal Hogs Electro Dragon Magic Archer Sparky
Poison
Battle Healer Royal Hogs Electro Dragon Magic Archer Sparky
Lightning
Knight Battle Healer Electro Dragon Magic Archer Sparky
Rocket
Battle Healer Royal Hogs Electro Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Electro Giant Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Healer Electro Giant Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Battle Healer Magic Archer Royal Hogs Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Battle Healer Magic Archer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Sparky Knight Battle Healer
Knight
Arrows Royal Hogs Electro Dragon Magic Archer Sparky
Battle Healer
Electro Dragon Arrows Royal Hogs Magic Archer Sparky
Royal Hogs
Arrows Knight Battle Healer Magic Archer
Electro Dragon
Battle Healer Knight Magic Archer Sparky
Electro Giant
Sparky
Magic Archer
Knight Battle Healer Royal Hogs Electro Dragon
Sparky
Arrows Knight Battle Healer Electro Dragon Electro Giant

Defense Synergies 3 6

Arrows
Knight Battle Healer Sparky
Knight
Electro Dragon Magic Archer Arrows Sparky
Battle Healer
Electro Dragon Arrows Magic Archer Sparky
Royal Hogs
Electro Dragon
Knight Battle Healer
Electro Giant
Magic Archer
Knight Battle Healer
Sparky
Arrows Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon Magic Archer Sparky
Sparky Knight Battle Healer Electro Dragon
Sparky Knight Electro Dragon
Sparky Knight Electro Dragon
Arrows Battle Healer Sparky
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Battle Healer Electro Dragon Electro Giant Magic Archer Sparky
Sparky
Knight Battle Healer Sparky
Arrows Knight Electro Dragon Electro Giant Magic Archer
Arrows Electro Dragon Magic Archer
Sparky Knight Battle Healer Electro Dragon
Sparky Arrows Electro Dragon Magic Archer
Sparky Knight
Electro Giant Sparky
Sparky Arrows Knight Electro Dragon
Arrows Knight Battle Healer Electro Dragon Magic Archer
Arrows Knight Battle Healer Electro Dragon Magic Archer
Sparky
Arrows Knight Battle Healer Electro Dragon Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Electro Giant Sparky
Arrows Knight Battle Healer Electro Dragon Magic Archer
Knight Battle Healer Electro Dragon Sparky
Knight Battle Healer Sparky
Knight Battle Healer Sparky
Arrows Electro Giant Electro Dragon Magic Archer
Sparky Knight Battle Healer
Knight Battle Healer Sparky
Electro Dragon Knight Magic Archer Sparky
Sparky
Knight Electro Dragon Sparky
Arrows Electro Giant
Knight Sparky
Electro Dragon Electro Giant Magic Archer Sparky
Electro Dragon Electro Giant Sparky Knight Battle Healer Magic Archer
Arrows Battle Healer Electro Dragon Electro Giant Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Electro Dragon Sparky
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Sparky
Arrows Knight Sparky
Arrows Magic Archer Sparky
Arrows Electro Giant Electro Dragon Magic Archer
Arrows Magic Archer Sparky
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon
Electro Dragon Sparky
Arrows Knight Electro Dragon Magic Archer Sparky
Arrows Electro Dragon Magic Archer
Knight Magic Archer Sparky
Arrows Electro Dragon Magic Archer
Arrows Magic Archer Sparky
Arrows Electro Dragon Magic Archer Sparky
Magic Archer Arrows Electro Dragon Sparky
Arrows Sparky
Sparky
Arrows Electro Dragon Magic Archer Sparky
Arrows Electro Dragon Electro Giant Magic Archer
Magic Archer Sparky
Arrows
Sparky
Arrows Electro Dragon
Arrows Electro Giant Electro Dragon Magic Archer Sparky
Arrows Electro Dragon Magic Archer Sparky
Arrows Electro Dragon Magic Archer Sparky
Arrows Magic Archer Sparky
Arrows Electro Dragon Electro Giant Magic Archer Sparky
Electro Dragon Electro Giant
Sparky
Arrows Electro Dragon Magic Archer Sparky
Arrows Electro Dragon Magic Archer Sparky
Sparky
Arrows Magic Archer Sparky
Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Knight Electro Dragon Magic Archer Sparky
Arrows Electro Dragon Magic Archer
Arrows Electro Giant Sparky
Electro Dragon Sparky
Electro Dragon Electro Giant Magic Archer Sparky
Electro Dragon Magic Archer
Electro Dragon Electro Giant Magic Archer Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: