My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Skeleton Army Witch Electro Wizard Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Electro Wizard Lumberjack
Fireball
Inferno Tower Skeleton Army Witch Electro Wizard Lumberjack
Poison
Inferno Tower Skeleton Army Witch Electro Wizard
Lightning
Inferno Tower Witch Electro Wizard Lumberjack
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Poison Electro Wizard Lumberjack Inferno Tower Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Poison Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem Electro Wizard
Inferno Tower
Skeleton Army
Poison
Golem
Witch
Golem Lumberjack
Golem
Fireball Poison Witch Electro Wizard Lumberjack
Electro Wizard
Fireball Golem Lumberjack
Lumberjack
Witch Golem Electro Wizard

Defense Synergies 2 11

Fireball
Inferno Tower Electro Wizard Lumberjack
Inferno Tower
Skeleton Army Electro Wizard Fireball Poison Lumberjack
Skeleton Army
Inferno Tower Electro Wizard Lumberjack
Poison
Inferno Tower Electro Wizard
Witch
Electro Wizard Lumberjack
Golem
Electro Wizard
Inferno Tower Fireball Skeleton Army Poison Witch Lumberjack
Lumberjack
Fireball Inferno Tower Skeleton Army Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Lumberjack Witch Electro Wizard
Inferno Tower Skeleton Army Witch Lumberjack Electro Wizard
Inferno Tower Skeleton Army Witch Lumberjack Electro Wizard
Fireball Skeleton Army Poison Lumberjack
Fireball Skeleton Army Electro Wizard Lumberjack
Inferno Tower Electro Wizard Fireball Poison Witch
Fireball Inferno Tower Poison Electro Wizard
Inferno Tower Witch Skeleton Army Lumberjack
Skeleton Army Inferno Tower Electro Wizard Lumberjack
Skeleton Army Poison Witch Electro Wizard Fireball Lumberjack
Inferno Tower Fireball Poison Witch Electro Wizard
Inferno Tower Skeleton Army Lumberjack Fireball Witch Electro Wizard
Fireball Skeleton Army Poison Witch Electro Wizard Lumberjack
Inferno Tower Skeleton Army Electro Wizard Lumberjack
Inferno Tower Skeleton Army Fireball Electro Wizard Lumberjack
Fireball Inferno Tower Skeleton Army Poison Witch Electro Wizard Lumberjack
Fireball Skeleton Army Witch Electro Wizard Lumberjack
Poison Witch Fireball Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Skeleton Army Fireball Poison Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Inferno Tower Witch Electro Wizard
Fireball Poison Electro Wizard Lumberjack
Skeleton Army Lumberjack Inferno Tower Witch Electro Wizard
Skeleton Army Lumberjack Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Witch Lumberjack
Fireball Poison Witch Electro Wizard
Skeleton Army Fireball Inferno Tower Witch Electro Wizard Lumberjack
Inferno Tower Skeleton Army Lumberjack
Electro Wizard Fireball Inferno Tower Skeleton Army Poison Witch
Inferno Tower Witch Skeleton Army
Inferno Tower Witch Lumberjack
Skeleton Army Fireball Poison Electro Wizard
Skeleton Army Fireball Inferno Tower Witch Lumberjack
Fireball Skeleton Army Witch
Inferno Tower Skeleton Army Witch Electro Wizard Fireball Poison Lumberjack
Poison Fireball Inferno Tower Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Electro Wizard
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Witch
Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison Electro Wizard Lumberjack
Poison Fireball Electro Wizard
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison Electro Wizard
Fireball Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball Witch
Witch
Fireball Poison Witch Electro Wizard
Fireball Poison Witch
Fireball Poison
Poison Fireball Witch Electro Wizard
Electro Wizard Fireball Poison Witch
Fireball
Poison Fireball
Fireball Poison Electro Wizard
Fireball Poison
Electro Wizard Fireball Skeleton Army Witch
Fireball Poison Witch Electro Wizard
Fireball
Fireball Poison Electro Wizard Lumberjack
Fireball Poison
Fireball Poison
Fireball Poison Witch Electro Wizard
Fireball Poison Witch Electro Wizard
Poison Fireball Witch Electro Wizard

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