My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Valkyrie Wizard Witch Lumberjack
The Log
Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Witch Balloon Lumberjack
Fireball
Wizard Witch Balloon Lumberjack
Poison
Wizard Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Balloon Lumberjack
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Freeze Lumberjack Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Freeze

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Arrows Valkyrie Wizard Lumberjack
Valkyrie
Balloon Lumberjack Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Freeze
Balloon Arrows
Witch
Valkyrie Lumberjack
Balloon
Arrows Valkyrie Freeze Lumberjack Wizard
Lumberjack
Valkyrie Balloon Arrows Mini P.E.K.K.A Wizard Witch

Defense Synergies 0 15

Arrows
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A
Arrows Valkyrie Wizard Freeze Witch
Valkyrie
Arrows Mini P.E.K.K.A Wizard Freeze Witch Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Freeze Lumberjack
Freeze
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Witch
Mini P.E.K.K.A Valkyrie Lumberjack
Balloon
Lumberjack
Arrows Valkyrie Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Lumberjack Valkyrie Witch
Mini P.E.K.K.A Witch Lumberjack Valkyrie Freeze
Mini P.E.K.K.A Witch Lumberjack Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Freeze Valkyrie Lumberjack
Arrows Wizard Freeze Witch
Arrows Valkyrie
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Witch Arrows Wizard Freeze Lumberjack
Arrows Wizard Witch
Mini P.E.K.K.A Lumberjack Valkyrie Wizard Freeze Witch
Valkyrie Wizard Arrows Mini P.E.K.K.A Freeze Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Freeze Lumberjack
Wizard Arrows Mini P.E.K.K.A Valkyrie Witch Lumberjack
Arrows Valkyrie Wizard Witch Lumberjack
Arrows Valkyrie Wizard Freeze Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Arrows Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Witch
Arrows Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Arrows Wizard Freeze Witch
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Freeze Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch
Witch Mini P.E.K.K.A Valkyrie Freeze Lumberjack
Arrows Valkyrie Mini P.E.K.K.A Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Mini P.E.K.K.A Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Freeze Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows Freeze
Arrows Wizard
Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Freeze Witch
Witch
Freeze Witch

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