My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Battle Healer Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Guards Lava Hound
Giant Snowball
Flying Machine Guards Lava Hound
Zap
Flying Machine Guards Lava Hound
Barbarian Barrel
Elite Barbarians Wizard Guards
The Log
Elite Barbarians Guards
Earthquake
Guards
Arrows
Flying Machine Guards Lava Hound
Royal Delivery
Elite Barbarians Flying Machine Battle Healer Wizard Guards Lava Hound
Fireball
Elite Barbarians Flying Machine Battle Healer Wizard Lava Hound
Poison
Flying Machine Battle Healer Wizard Guards Lava Hound
Lightning
Elite Barbarians Battle Healer Wizard
Rocket
Elite Barbarians Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Flying Machine Battle Healer Giant Wizard Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Flying Machine Battle Healer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log
Flying Machine
Lava Hound Battle Healer Giant
Battle Healer
Flying Machine Giant
Giant
Flying Machine Battle Healer Wizard Guards The Log
Wizard
Elite Barbarians Giant
Guards
Giant The Log Lava Hound
The Log
Elite Barbarians Giant Guards
Lava Hound
Flying Machine Guards

Defense Synergies 0 9

Elite Barbarians
Wizard The Log
Flying Machine
Battle Healer Guards The Log
Battle Healer
Flying Machine The Log
Giant
Wizard
Elite Barbarians Guards The Log
Guards
Flying Machine Wizard The Log
The Log
Elite Barbarians Flying Machine Battle Healer Wizard Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard The Log
Elite Barbarians Flying Machine Battle Healer The Log
Elite Barbarians
Elite Barbarians Guards
Elite Barbarians Battle Healer The Log
The Log Flying Machine Guards
Flying Machine Wizard
Flying Machine Battle Healer The Log
Elite Barbarians
Elite Barbarians Guards Battle Healer
Guards Flying Machine Wizard The Log
Flying Machine Wizard
Elite Barbarians Flying Machine Battle Healer Wizard Guards The Log
Wizard Guards The Log
Elite Barbarians
Elite Barbarians The Log
Wizard Elite Barbarians
Elite Barbarians Flying Machine Battle Healer Wizard Guards The Log
Wizard The Log Flying Machine Battle Healer Guards
Elite Barbarians
Wizard Elite Barbarians Flying Machine Battle Healer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Battle Healer
Elite Barbarians Flying Machine Battle Healer Wizard The Log
Guards Elite Barbarians Battle Healer The Log
Guards Elite Barbarians Battle Healer The Log
Elite Barbarians Battle Healer Guards
Wizard Flying Machine
Guards Elite Barbarians Flying Machine Battle Healer
Elite Barbarians Battle Healer
Elite Barbarians Flying Machine The Log
Guards
Elite Barbarians Flying Machine Guards
Elite Barbarians Guards The Log
Elite Barbarians Wizard Guards
Wizard Flying Machine
Elite Barbarians Guards Flying Machine Battle Healer The Log
Elite Barbarians Flying Machine Battle Healer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine Guards The Log
Wizard The Log
Wizard Flying Machine
Flying Machine Wizard The Log
The Log Flying Machine Wizard
The Log Flying Machine Wizard
Elite Barbarians Guards
Flying Machine Wizard The Log
Flying Machine Wizard
Flying Machine Elite Barbarians The Log
Flying Machine
Elite Barbarians Flying Machine The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
The Log
Wizard
The Log
Flying Machine The Log
The Log Wizard
The Log Flying Machine Wizard
Flying Machine Wizard The Log
The Log
Elite Barbarians Flying Machine Wizard
Flying Machine Wizard Guards
Elite Barbarians
Wizard The Log
Wizard The Log
Flying Machine Guards
Flying Machine Wizard
The Log
Flying Machine Wizard
The Log Flying Machine Wizard
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Guards The Log
Flying Machine
Flying Machine The Log

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