My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Musketeer Furnace Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Furnace
Zap
Bats Firecracker Furnace
Barbarian Barrel
Firecracker Musketeer Furnace
The Log
Firecracker Musketeer Furnace
Earthquake
Firecracker Furnace
Arrows
Bats Firecracker Furnace
Royal Delivery
Bats Firecracker Musketeer
Fireball
Firecracker Musketeer Furnace
Poison
Bats Firecracker Musketeer Furnace
Lightning
Ice Golem Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Furnace Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Firecracker Musketeer Furnace Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Firecracker Golem
Firecracker
Bats Ice Golem Golem
Ice Golem
Bats Musketeer Firecracker Furnace
Musketeer
Ice Golem Golem The Log
Furnace
Ice Golem Golem
Poison
Golem The Log
Golem
Poison Bats Firecracker Musketeer Furnace The Log
The Log
Musketeer Poison Golem

Defense Synergies 4 10

Bats
Firecracker Ice Golem Musketeer The Log
Firecracker
Ice Golem The Log Bats Musketeer
Ice Golem
Firecracker Musketeer Bats Furnace Poison The Log
Musketeer
Ice Golem The Log Bats Firecracker Furnace
Furnace
Ice Golem Musketeer
Poison
Ice Golem The Log
Golem
The Log
Firecracker Musketeer Bats Ice Golem Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Musketeer The Log
Bats Firecracker Musketeer Furnace The Log
Furnace Bats Musketeer
Bats Firecracker Musketeer Furnace
Firecracker Poison The Log
The Log Bats Firecracker Musketeer Furnace
Bats Musketeer Furnace Firecracker Poison
Ice Golem Musketeer Poison The Log
Musketeer Furnace
Firecracker Ice Golem Musketeer
Bats Poison Firecracker Ice Golem Musketeer Furnace The Log
Musketeer Bats Firecracker Furnace Poison
Furnace Bats Musketeer The Log
Bats Firecracker Furnace Poison The Log
Furnace
Furnace The Log
Bats Firecracker Musketeer Furnace Poison
Bats Firecracker Musketeer Furnace The Log
Furnace Poison The Log Bats Firecracker Ice Golem Musketeer
Musketeer
Bats Firecracker Musketeer Furnace Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Furnace
Poison Firecracker Ice Golem Musketeer The Log
Bats Ice Golem Musketeer Furnace The Log
Bats Ice Golem Musketeer The Log
Musketeer
Firecracker Furnace Poison Bats Ice Golem Musketeer
Bats Ice Golem Musketeer Furnace
Bats Firecracker Ice Golem Poison The Log
Musketeer
Bats Musketeer
Poison The Log
Ice Golem
Firecracker Musketeer Furnace
Bats Firecracker Ice Golem Musketeer Furnace Poison The Log
Bats Poison Firecracker Ice Golem Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Ice Golem Musketeer The Log
Firecracker Poison Musketeer The Log
Poison The Log
Firecracker Ice Golem Musketeer Poison The Log
Poison Firecracker Furnace The Log
Firecracker Poison Bats Ice Golem Musketeer Furnace
Firecracker Musketeer Furnace Poison The Log
Poison The Log Firecracker Ice Golem
Poison The Log Firecracker
Bats Musketeer Poison
Firecracker Poison Musketeer The Log
Poison Firecracker Musketeer
Poison Firecracker Ice Golem Musketeer The Log
Firecracker Musketeer Poison
Firecracker Ice Golem Musketeer Furnace Poison The Log
Firecracker Musketeer Furnace Poison The Log
Firecracker Musketeer Furnace Poison The Log
Poison
Bats
Firecracker Musketeer Poison The Log
Firecracker Poison The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Musketeer Poison The Log
Firecracker Ice Golem Poison The Log Furnace
Firecracker Poison The Log Musketeer
Musketeer Poison The Log
Poison Firecracker Musketeer The Log
Poison Bats Firecracker Ice Golem Musketeer Furnace
Bats Firecracker Musketeer Poison
Poison Musketeer The Log
Firecracker Poison
Firecracker Poison The Log
Bats Musketeer
Poison Firecracker Musketeer
The Log
Poison Firecracker Musketeer
The Log Firecracker Ice Golem Musketeer Poison
Poison
Firecracker Musketeer
Bats Firecracker Musketeer Poison The Log
Firecracker Bats Musketeer Poison
Poison Firecracker Musketeer The Log

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