My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Goblin Giant Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner
Giant Snowball
Battle Ram Witch Miner Princess
Zap
Battle Ram Witch Goblin Giant Princess
Barbarian Barrel
Electro Spirit Battle Ram Witch Princess Electro Wizard
The Log
Electro Spirit Battle Ram Witch Princess
Earthquake
Witch
Arrows
Electro Spirit Witch Princess
Royal Delivery
Electro Spirit Battle Ram Witch Miner Princess Electro Wizard
Fireball
Battle Ram Witch Princess Electro Wizard
Poison
Witch Princess Electro Wizard
Lightning
Battle Ram Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Miner Princess Battle Ram Electro Wizard Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Miner Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Giant Miner
Battle Ram
The Log Electro Spirit Witch Princess Electro Wizard
Witch
Battle Ram Goblin Giant Miner
Goblin Giant
Electro Spirit Witch The Log Electro Wizard
The Log
Battle Ram Goblin Giant Miner Princess
Miner
Electro Spirit Witch The Log Electro Wizard
Princess
Battle Ram The Log
Electro Wizard
Battle Ram Goblin Giant Miner

Defense Synergies 0 10

Electro Spirit
The Log Electro Wizard
Battle Ram
Witch
The Log Electro Wizard
Goblin Giant
The Log Princess Electro Wizard
The Log
Electro Spirit Witch Goblin Giant Miner Princess Electro Wizard
Miner
The Log
Princess
Goblin Giant The Log
Electro Wizard
Electro Spirit Witch Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log Electro Wizard
Witch The Log Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
The Log Princess
The Log Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Witch Princess
Electro Spirit Goblin Giant The Log Electro Wizard
Witch Princess
Miner Electro Wizard
Witch Electro Wizard Electro Spirit Goblin Giant The Log Princess
Witch Princess Electro Wizard
Witch The Log Electro Wizard
Electro Spirit Witch The Log Princess Electro Wizard
Electro Wizard
The Log Electro Wizard
Witch Electro Wizard
Electro Spirit Witch The Log Electro Wizard
Witch The Log Electro Spirit Princess Electro Wizard
Electro Wizard
Electro Spirit Witch Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard The Log Miner
Witch Goblin Giant The Log Electro Wizard
Goblin Giant The Log Electro Wizard
Witch Goblin Giant
Electro Spirit Witch Goblin Giant Princess Electro Wizard
Witch Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Electro Spirit Witch The Log
Witch Goblin Giant
Witch
Goblin Giant The Log Electro Wizard
Witch Goblin Giant
Witch Princess
Witch Electro Wizard Electro Spirit Goblin Giant The Log
Electro Spirit Witch The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Miner Princess Electro Wizard
Goblin Giant The Log Miner
The Log
The Log
Electro Spirit Witch Goblin Giant Princess
Witch The Log Princess
The Log Princess
The Log Miner
Electro Wizard
Miner The Log Princess Electro Wizard
Princess
The Log Miner Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
The Log Princess Electro Wizard
Witch The Log Miner Princess
The Log
Princess
The Log
The Log
The Log Electro Spirit Witch Princess
Witch
The Log Miner Witch Princess Electro Wizard
Witch The Log Miner Princess
Miner The Log
Witch Princess Electro Wizard
Electro Wizard Electro Spirit Witch
The Log Miner
Electro Spirit Princess Electro Wizard
The Log Princess
Electro Wizard Electro Spirit Witch Princess
Witch Princess Electro Wizard
The Log
Miner Princess Electro Wizard
The Log Princess
Electro Spirit Witch The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch Goblin Giant The Log Miner Princess Electro Wizard

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