My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Flying Machine P.E.K.K.A Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Flying Machine Ram Rider Little Prince
Zap
Goblins Flying Machine Ram Rider Little Prince
Barbarian Barrel
Goblins Goblin Cage Little Prince
The Log
Goblins Goblin Cage Ram Rider Little Prince
Earthquake
Goblin Cage
Arrows
Goblins Flying Machine Little Prince
Royal Delivery
Goblins Goblin Cage Flying Machine P.E.K.K.A Ram Rider Little Prince
Fireball
Goblin Cage Flying Machine Ram Rider Little Prince
Poison
Goblin Cage Flying Machine Little Prince
Lightning
Goblin Cage Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Earthquake Little Prince Goblin Cage Flying Machine Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Earthquake Little Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Earthquake
P.E.K.K.A The Log Ram Rider
Goblin Cage
Flying Machine The Log Ram Rider
Flying Machine
Goblin Cage P.E.K.K.A Ram Rider
P.E.K.K.A
Earthquake Flying Machine The Log Ram Rider
The Log
Earthquake Goblin Cage P.E.K.K.A Ram Rider Little Prince
Ram Rider
Earthquake Goblin Cage Flying Machine P.E.K.K.A The Log
Little Prince
The Log

Defense Synergies 1 12

Goblins
Goblin Cage Flying Machine The Log Little Prince
Earthquake
Goblin Cage The Log
Goblin Cage
Goblins Earthquake Flying Machine The Log
Flying Machine
Goblins Goblin Cage P.E.K.K.A The Log
P.E.K.K.A
The Log Flying Machine
The Log
P.E.K.K.A Goblins Earthquake Goblin Cage Flying Machine Ram Rider Little Prince
Ram Rider
The Log
Little Prince
Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Flying Machine The Log Ram Rider
P.E.K.K.A Goblins Goblin Cage Flying Machine The Log Ram Rider
Goblin Cage P.E.K.K.A Ram Rider Goblins
Goblin Cage P.E.K.K.A Goblins Ram Rider
Earthquake Goblin Cage P.E.K.K.A The Log
The Log Goblins Earthquake Flying Machine
Ram Rider Goblin Cage Flying Machine Little Prince
Earthquake Goblin Cage Flying Machine P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblins Goblin Cage
Goblins Little Prince
Goblins Earthquake Flying Machine The Log Ram Rider
Flying Machine Ram Rider
Goblin Cage P.E.K.K.A Earthquake Flying Machine The Log Ram Rider
Goblins Earthquake Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Cage Ram Rider
Goblin Cage P.E.K.K.A The Log Ram Rider
Goblins Goblin Cage P.E.K.K.A
Goblin Cage Goblins Flying Machine The Log Ram Rider Little Prince
Earthquake Goblin Cage The Log Flying Machine Ram Rider Little Prince
P.E.K.K.A Goblin Cage Ram Rider
Goblins Earthquake Flying Machine P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage P.E.K.K.A
Flying Machine The Log
P.E.K.K.A Goblins Goblin Cage The Log Ram Rider
P.E.K.K.A Goblin Cage The Log Ram Rider
P.E.K.K.A Goblin Cage Ram Rider
Flying Machine Ram Rider
P.E.K.K.A Goblins Goblin Cage Flying Machine Ram Rider
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Goblins Flying Machine The Log
P.E.K.K.A Goblin Cage
P.E.K.K.A Goblin Cage Flying Machine
P.E.K.K.A Goblin Cage The Log
P.E.K.K.A Goblin Cage Ram Rider
Goblin Cage Flying Machine
Goblins Goblin Cage Flying Machine P.E.K.K.A The Log Little Prince
Earthquake Goblin Cage Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine The Log
Flying Machine The Log Ram Rider
Earthquake Flying Machine The Log
Earthquake Flying Machine The Log
Earthquake The Log
Flying Machine Ram Rider
Earthquake Flying Machine The Log
Earthquake The Log Flying Machine Ram Rider
The Log Flying Machine Ram Rider
Goblins
Earthquake Flying Machine The Log Ram Rider
Flying Machine
Earthquake Flying Machine The Log
Earthquake Flying Machine
Earthquake Flying Machine The Log
Earthquake Flying Machine The Log
Earthquake Flying Machine The Log
Earthquake
Earthquake Flying Machine The Log
Earthquake Flying Machine The Log Little Prince
Earthquake The Log
The Log
Earthquake Flying Machine The Log
Earthquake The Log Little Prince
The Log Earthquake Flying Machine Ram Rider
Flying Machine The Log Ram Rider
The Log
Flying Machine Little Prince
Flying Machine
Earthquake The Log
P.E.K.K.A
Earthquake The Log
Earthquake Flying Machine
Flying Machine Ram Rider
The Log
Flying Machine
The Log Earthquake Flying Machine
Flying Machine P.E.K.K.A
Flying Machine The Log
Flying Machine
Flying Machine The Log Little Prince

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