My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs
Giant Snowball
Archers Royal Hogs Little Prince
Zap
Archers Royal Hogs Little Prince
Barbarian Barrel
Archers Knight Bomb Tower Royal Hogs Little Prince
The Log
Archers Royal Hogs Little Prince
Earthquake
Archers Bomb Tower Royal Hogs
Arrows
Archers Royal Hogs Little Prince
Royal Delivery
Archers Knight Royal Hogs Little Prince
Fireball
Archers Bomb Tower Royal Hogs Little Prince
Poison
Archers Bomb Tower Royal Hogs Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Royal Delivery Earthquake Little Prince Bomb Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Royal Delivery

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Hogs
Knight
Archers Earthquake Royal Hogs The Log Little Prince
Royal Delivery
Earthquake
Royal Hogs Knight The Log
Bomb Tower
Royal Hogs
Earthquake Archers Knight The Log Little Prince
The Log
Knight Earthquake Royal Hogs Little Prince
Little Prince
Knight Royal Hogs The Log

Defense Synergies 6 11

Archers
Knight Royal Delivery Bomb Tower The Log
Knight
Archers Royal Delivery Bomb Tower Little Prince Earthquake The Log
Royal Delivery
Knight Bomb Tower Archers Earthquake The Log Little Prince
Earthquake
Knight Royal Delivery Bomb Tower The Log
Bomb Tower
Knight Royal Delivery The Log Archers Earthquake
Royal Hogs
The Log
Bomb Tower Archers Knight Royal Delivery Earthquake Little Prince
Little Prince
Knight Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight The Log
Bomb Tower Knight Royal Delivery The Log
Bomb Tower Archers Knight Royal Delivery
Bomb Tower Knight
Royal Delivery Earthquake Bomb Tower The Log
Royal Delivery The Log Archers Earthquake Bomb Tower
Archers Royal Delivery Bomb Tower Little Prince
Earthquake Bomb Tower The Log
Bomb Tower
Knight Archers Royal Delivery Little Prince
Archers Knight Royal Delivery Earthquake Bomb Tower The Log
Archers Royal Delivery
Bomb Tower Knight Royal Delivery Earthquake The Log
Bomb Tower Royal Delivery Earthquake The Log
Knight Bomb Tower
Bomb Tower Royal Delivery The Log
Bomb Tower Knight Royal Delivery
Royal Delivery Bomb Tower Archers Knight The Log Little Prince
Royal Delivery Earthquake Bomb Tower The Log Archers Knight Little Prince
Bomb Tower
Archers Knight Royal Delivery Earthquake Bomb Tower The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Royal Delivery
Royal Delivery Archers Knight Bomb Tower The Log
Royal Delivery Knight Bomb Tower The Log
Knight Royal Delivery The Log
Knight Royal Delivery
Royal Delivery Archers Bomb Tower
Royal Delivery Archers Knight Bomb Tower
Knight Royal Delivery Bomb Tower
Royal Delivery Knight Bomb Tower The Log
Royal Delivery
Knight Bomb Tower
Royal Delivery The Log
Royal Delivery Knight Bomb Tower
Archers Bomb Tower
Archers Knight Royal Delivery Bomb Tower The Log Little Prince
Archers Royal Delivery Earthquake Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log
Earthquake The Log
Earthquake Knight The Log
Earthquake The Log
Archers Earthquake The Log
Earthquake The Log
The Log
Knight Earthquake The Log
Archers
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Archers Earthquake The Log
Earthquake The Log Little Prince
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Little Prince
The Log Earthquake
The Log
The Log
Archers Little Prince
Earthquake The Log
Earthquake The Log
Earthquake Archers
Archers
The Log
Knight
The Log Earthquake
The Log
The Log Little Prince

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