My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Mega Minion Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider Giant Goblin Barrel
Giant Snowball
Spear Goblins Archers Mega Minion Hog Rider Goblin Barrel
Zap
Spear Goblins Archers Goblin Barrel
Barbarian Barrel
Spear Goblins Archers Goblin Barrel Electro Wizard
The Log
Spear Goblins Archers Hog Rider Goblin Barrel
Earthquake
Spear Goblins Archers Hog Rider Goblin Barrel
Arrows
Spear Goblins Archers Goblin Barrel
Royal Delivery
Spear Goblins Archers Mega Minion Hog Rider Goblin Barrel Electro Wizard
Fireball
Archers Mega Minion Hog Rider Goblin Barrel Electro Wizard
Poison
Spear Goblins Archers Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Mega Minion Goblin Barrel Hog Rider Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Mega Minion

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Giant
Archers
Hog Rider Giant
Mega Minion
Giant
Hog Rider
Spear Goblins The Log Archers Giant Goblin Barrel Electro Wizard
Giant
Mega Minion Goblin Barrel Spear Goblins Archers Hog Rider The Log Electro Wizard
Goblin Barrel
Spear Goblins Giant Hog Rider
The Log
Hog Rider Giant
Electro Wizard
Hog Rider Giant

Defense Synergies 0 10

Spear Goblins
Archers Mega Minion The Log Electro Wizard
Archers
Spear Goblins Mega Minion The Log Electro Wizard
Mega Minion
Spear Goblins Archers The Log Electro Wizard
Hog Rider
Giant
Goblin Barrel
The Log
Spear Goblins Archers Mega Minion Electro Wizard
Electro Wizard
Spear Goblins Archers Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion The Log Electro Wizard
Mega Minion The Log Electro Wizard
Archers Mega Minion Electro Wizard
Mega Minion Electro Wizard
The Log
The Log Spear Goblins Archers Mega Minion Electro Wizard
Mega Minion Electro Wizard Spear Goblins Archers
The Log Electro Wizard
Spear Goblins Archers Electro Wizard
Archers Electro Wizard Spear Goblins Mega Minion The Log
Mega Minion Spear Goblins Archers Electro Wizard
The Log Electro Wizard
Mega Minion The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Electro Wizard
Spear Goblins Archers Mega Minion The Log Electro Wizard
The Log Spear Goblins Archers Mega Minion Electro Wizard
Electro Wizard
Spear Goblins Archers The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Electro Wizard
Electro Wizard Archers Mega Minion The Log
Spear Goblins The Log Electro Wizard
The Log Electro Wizard
Archers Electro Wizard
Spear Goblins Archers Mega Minion Electro Wizard
Electro Wizard Spear Goblins Mega Minion The Log
Mega Minion
Mega Minion
The Log Electro Wizard
Archers
Electro Wizard Spear Goblins Archers Mega Minion The Log
Archers Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log
Spear Goblins Mega Minion
Archers The Log
The Log
The Log
Electro Wizard
The Log Electro Wizard
Archers
The Log
The Log
Spear Goblins The Log
The Log
Archers Mega Minion The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
Mega Minion
The Log Electro Wizard
The Log
The Log
Archers Electro Wizard
Electro Wizard Mega Minion
Mega Minion
The Log
Electro Wizard
The Log
Electro Wizard Spear Goblins Archers
Archers Mega Minion Electro Wizard
The Log
Mega Minion Electro Wizard
The Log
Mega Minion
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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