My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Goblin Gang
Giant Snowball
Skeletons Bats Archers Goblin Gang
Zap
Skeletons Bats Archers Goblin Gang
Barbarian Barrel
Skeletons Archers Goblin Gang Executioner Electro Wizard
The Log
Skeletons Archers Goblin Gang
Earthquake
Skeletons Archers Goblin Gang
Arrows
Skeletons Bats Archers Goblin Gang
Royal Delivery
Skeletons Bats Archers Goblin Gang Executioner Electro Wizard
Fireball
Archers Goblin Gang Executioner Electro Wizard
Poison
Bats Archers Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Archers Goblin Gang Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Archers

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight
Archers
Mega Knight
Goblin Gang
Executioner
The Log Mega Knight
The Log
Executioner Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Bats Archers Executioner The Log Electro Wizard

Defense Synergies 0 19

Skeletons
Bats Archers Executioner The Log Electro Wizard
Bats
Skeletons The Log Electro Wizard Mega Knight
Archers
Skeletons Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang
Archers The Log Electro Wizard
Executioner
Skeletons The Log Mega Knight
The Log
Skeletons Bats Archers Goblin Gang Executioner Electro Wizard Mega Knight
Electro Wizard
Skeletons Bats Archers Goblin Gang The Log Mega Knight
Mega Knight
Bats Archers Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Skeletons Bats Goblin Gang Executioner The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Skeletons Bats Archers Executioner Electro Wizard
Skeletons Bats Goblin Gang Electro Wizard Mega Knight
The Log Mega Knight
Goblin Gang The Log Skeletons Bats Archers Executioner Electro Wizard Mega Knight
Bats Electro Wizard Archers Goblin Gang Executioner
The Log Electro Wizard Mega Knight
Skeletons Goblin Gang
Goblin Gang Skeletons Archers Electro Wizard Mega Knight
Bats Archers Goblin Gang Executioner Electro Wizard Skeletons The Log Mega Knight
Executioner Bats Archers Goblin Gang Electro Wizard
Mega Knight Skeletons Bats Goblin Gang The Log Electro Wizard
Executioner Mega Knight Bats Goblin Gang The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight Skeletons Bats Goblin Gang Executioner Electro Wizard
Mega Knight Bats Archers Goblin Gang Executioner The Log Electro Wizard
Executioner The Log Bats Archers Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Bats Archers Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Archers Electro Wizard
Electro Wizard Archers Goblin Gang Executioner The Log Mega Knight
Goblin Gang Mega Knight Skeletons Bats The Log Electro Wizard
Goblin Gang Mega Knight Bats The Log Electro Wizard
Skeletons Goblin Gang Executioner Mega Knight
Executioner Skeletons Bats Archers Goblin Gang Electro Wizard
Goblin Gang Skeletons Bats Archers Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Bats The Log
Skeletons Goblin Gang
Mega Knight Bats
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Goblin Gang Executioner
Archers Executioner Mega Knight
Goblin Gang Electro Wizard Skeletons Bats Archers Executioner The Log
Bats Executioner Mega Knight Archers The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Electro Wizard
The Log
The Log
Executioner The Log Mega Knight
Executioner Bats
Archers Executioner The Log
The Log Executioner
The Log
Bats Goblin Gang Electro Wizard
The Log Electro Wizard
Archers Executioner
Executioner The Log
The Log
Executioner The Log
Executioner The Log Mega Knight
Bats
Archers Executioner The Log Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Executioner Mega Knight
The Log Executioner Electro Wizard
The Log Mega Knight
The Log
Bats Archers Executioner Electro Wizard
Electro Wizard Bats
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bats Archers Goblin Gang
Archers Executioner Electro Wizard
The Log
Goblin Gang Executioner Electro Wizard Mega Knight
The Log Executioner
Executioner Mega Knight
Bats Goblin Gang The Log Electro Wizard
Bats Executioner Electro Wizard
Executioner The Log Electro Wizard Mega Knight

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