My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Little Prince
Zap
Bats Inferno Tower Little Prince
Barbarian Barrel
Valkyrie Inferno Tower Giant Skeleton Little Prince
The Log
Giant Skeleton Little Prince
Earthquake
Inferno Tower
Arrows
Bats Little Prince
Royal Delivery
Bats Valkyrie Giant Skeleton Mother Witch Little Prince
Fireball
Inferno Tower Mother Witch Little Prince
Poison
Bats Inferno Tower Mother Witch Little Prince
Lightning
Valkyrie Inferno Tower Mother Witch Little Prince
Rocket
Valkyrie Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Little Prince Fireball Valkyrie Mother Witch Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Little Prince Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton
Fireball
Mirror Little Prince
Valkyrie
Bats Giant Skeleton Mother Witch Little Prince
Inferno Tower
Mirror
Fireball Giant Skeleton
Giant Skeleton
Bats Valkyrie Mirror Mother Witch
Mother Witch
Valkyrie Giant Skeleton
Little Prince
Fireball Valkyrie

Defense Synergies 1 13

Bats
Valkyrie Inferno Tower Giant Skeleton
Fireball
Mirror Valkyrie Inferno Tower Little Prince
Valkyrie
Bats Fireball Inferno Tower Mirror Mother Witch Little Prince
Inferno Tower
Bats Fireball Valkyrie Mirror
Mirror
Fireball Valkyrie Inferno Tower
Giant Skeleton
Bats Mother Witch Little Prince
Mother Witch
Valkyrie Giant Skeleton
Little Prince
Fireball Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Bats Valkyrie
Inferno Tower Bats Valkyrie Giant Skeleton
Inferno Tower Bats Valkyrie
Fireball Valkyrie Giant Skeleton
Fireball Bats Valkyrie Mother Witch
Bats Inferno Tower Fireball Little Prince
Fireball Valkyrie Inferno Tower Giant Skeleton
Inferno Tower
Valkyrie Inferno Tower Giant Skeleton Little Prince
Bats Valkyrie Mother Witch Fireball Giant Skeleton
Inferno Tower Bats Fireball
Inferno Tower Bats Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Bats
Inferno Tower
Inferno Tower Fireball
Bats Fireball Valkyrie Inferno Tower
Fireball Bats Valkyrie Little Prince
Valkyrie Bats Fireball Giant Skeleton Mother Witch Little Prince
Inferno Tower
Valkyrie Bats Fireball Giant Skeleton Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Giant Skeleton
Fireball Valkyrie
Giant Skeleton Bats Valkyrie Inferno Tower
Valkyrie Giant Skeleton Bats Fireball Inferno Tower
Inferno Tower Giant Skeleton Valkyrie
Fireball Mother Witch Bats
Bats Fireball Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie
Giant Skeleton Bats Fireball Valkyrie Inferno Tower
Inferno Tower
Bats Valkyrie Inferno Tower Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Bats Fireball Valkyrie Giant Skeleton Little Prince
Bats Valkyrie Fireball Inferno Tower Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie
Fireball Mother Witch Bats
Fireball
Fireball
Bats Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Mother Witch Little Prince
Fireball Giant Skeleton
Fireball
Fireball
Mother Witch Fireball Valkyrie Little Prince
Fireball
Fireball
Fireball
Bats Fireball Mother Witch Little Prince
Bats Fireball
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Bats Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball Giant Skeleton
Bats Fireball Giant Skeleton
Bats Fireball
Fireball Giant Skeleton Little Prince

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