My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Zappies Three Musketeers Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Three Musketeers Guards
Giant Snowball
Zappies Three Musketeers Guards Little Prince
Zap
Zappies Three Musketeers Guards Little Prince
Barbarian Barrel
Elixir Golem Goblin Cage Zappies Three Musketeers Guards Royal Ghost Little Prince
The Log
Elixir Golem Goblin Cage Zappies Three Musketeers Guards Little Prince
Earthquake
Elixir Golem Goblin Cage Zappies Guards
Arrows
Zappies Guards Little Prince
Royal Delivery
Elixir Golem Goblin Cage Zappies Three Musketeers Guards Royal Ghost Little Prince
Fireball
Elixir Golem Goblin Cage Zappies Three Musketeers Little Prince
Poison
Elixir Golem Goblin Cage Zappies Three Musketeers Guards Little Prince
Lightning
Goblin Cage Three Musketeers Little Prince
Rocket
Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Guards Royal Ghost Little Prince Goblin Cage Zappies Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Elixir Golem Guards Royal Ghost

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elixir Golem Goblin Cage Zappies Three Musketeers Guards Royal Ghost Little Prince
Elixir Golem
Zap Zappies Three Musketeers Royal Ghost
Goblin Cage
Zap Three Musketeers Royal Ghost
Zappies
Zap Elixir Golem Three Musketeers Royal Ghost
Three Musketeers
Zap Elixir Golem Goblin Cage Zappies Guards Royal Ghost
Guards
Zap Three Musketeers
Royal Ghost
Zap Elixir Golem Goblin Cage Zappies Three Musketeers Little Prince
Little Prince
Zap Royal Ghost

Defense Synergies 0 10

Zap
Goblin Cage Zappies Three Musketeers Guards Royal Ghost Little Prince
Elixir Golem
Goblin Cage
Zap Zappies Guards
Zappies
Zap Goblin Cage Guards
Three Musketeers
Zap
Guards
Zap Goblin Cage Zappies
Royal Ghost
Zap Little Prince
Little Prince
Zap Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Zappies
Zap Goblin Cage Zappies Three Musketeers
Goblin Cage Three Musketeers Zappies
Goblin Cage Three Musketeers Zappies Guards
Goblin Cage
Zap Zappies Guards Royal Ghost
Three Musketeers Zap Goblin Cage Zappies Little Prince
Zap Goblin Cage
Zappies Three Musketeers Goblin Cage
Guards Zappies Royal Ghost Little Prince
Guards Zap Zappies Royal Ghost
Three Musketeers Zap Zappies
Goblin Cage Zap Zappies Three Musketeers Guards
Three Musketeers Zap Goblin Cage Zappies Guards Royal Ghost
Goblin Cage Zappies Three Musketeers
Zap Goblin Cage Zappies Three Musketeers
Three Musketeers Goblin Cage Zappies
Goblin Cage Zap Zappies Three Musketeers Guards Royal Ghost Little Prince
Zap Goblin Cage Zappies Guards Royal Ghost Little Prince
Goblin Cage Zappies Three Musketeers
Royal Ghost Zappies Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Goblin Cage Zappies Royal Ghost
Zap Royal Ghost
Zappies Guards Zap Goblin Cage
Guards Zap Goblin Cage Zappies
Goblin Cage Zappies Three Musketeers Guards
Zap Zappies Three Musketeers
Guards Goblin Cage Zappies
Goblin Cage Zappies
Zap Goblin Cage Zappies
Goblin Cage Zappies Three Musketeers Guards
Goblin Cage Zappies Guards
Zap Goblin Cage Guards
Goblin Cage Zappies Three Musketeers Guards
Goblin Cage Zappies Three Musketeers
Zappies Guards Zap Goblin Cage Three Musketeers Little Prince
Zap Goblin Cage Zappies Royal Ghost
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost
Zap Royal Ghost
Guards
Zap
Zap
Zap
Zap
Three Musketeers Guards
Zap
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Zap Three Musketeers
Zap Little Prince
Zap
Zap Little Prince
Zap Royal Ghost
Zap
Zap
Zap Little Prince
Zap Zappies Guards
Zap
Zap Zappies
Zap Zappies Guards
Zap Zappies Three Musketeers
Three Musketeers
Zap
Zap
Three Musketeers
Zap Zappies Guards
Zap Zappies
Zap Royal Ghost Little Prince

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