My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Witch Little Prince
Zap
Goblin Gang Witch Little Prince
Barbarian Barrel
Goblin Gang Tesla Valkyrie Witch Little Prince
The Log
Goblin Gang Hog Rider Witch Little Prince
Earthquake
Goblin Gang Tesla Hog Rider Witch
Arrows
Goblin Gang Witch Little Prince
Royal Delivery
Goblin Gang Valkyrie Hog Rider Baby Dragon Witch Little Prince
Fireball
Goblin Gang Tesla Hog Rider Baby Dragon Witch Little Prince
Poison
Goblin Gang Witch Little Prince
Lightning
Tesla Valkyrie Baby Dragon Witch Little Prince
Rocket
Valkyrie Hog Rider Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Little Prince Tesla Valkyrie Hog Rider Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Little Prince Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Tesla
Valkyrie
Hog Rider Goblin Gang Baby Dragon Witch Little Prince
Hog Rider
Arrows Goblin Gang Valkyrie Baby Dragon Witch Little Prince
Baby Dragon
Goblin Gang Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Baby Dragon
Little Prince
Valkyrie Hog Rider

Defense Synergies 1 12

Arrows
Tesla Valkyrie Little Prince
Goblin Gang
Tesla Valkyrie
Tesla
Goblin Gang Arrows Valkyrie Baby Dragon Little Prince
Valkyrie
Arrows Goblin Gang Tesla Baby Dragon Witch Little Prince
Hog Rider
Baby Dragon
Tesla Valkyrie Witch Little Prince
Witch
Valkyrie Baby Dragon
Little Prince
Arrows Tesla Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon
Goblin Gang Tesla Valkyrie Witch
Goblin Gang Tesla Witch Valkyrie
Tesla Witch Goblin Gang Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Tesla Valkyrie Baby Dragon
Tesla Arrows Goblin Gang Baby Dragon Witch Little Prince
Arrows Tesla Valkyrie Baby Dragon
Tesla Witch Goblin Gang
Goblin Gang Tesla Valkyrie Little Prince
Goblin Gang Valkyrie Witch Arrows Tesla Baby Dragon
Arrows Tesla Goblin Gang Baby Dragon Witch
Tesla Goblin Gang Valkyrie Witch
Valkyrie Arrows Goblin Gang Tesla Baby Dragon Witch
Goblin Gang Tesla
Goblin Gang Tesla
Tesla Arrows Goblin Gang Valkyrie Witch
Arrows Tesla Goblin Gang Valkyrie Baby Dragon Witch Little Prince
Arrows Valkyrie Baby Dragon Witch Tesla Little Prince
Tesla
Goblin Gang Valkyrie Arrows Tesla Baby Dragon Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Witch
Arrows Goblin Gang Tesla Valkyrie Baby Dragon
Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie Tesla
Goblin Gang Tesla Valkyrie Witch
Arrows Goblin Gang Tesla Baby Dragon Witch
Goblin Gang Tesla Valkyrie Witch
Tesla Valkyrie
Valkyrie Baby Dragon Witch
Witch Goblin Gang Tesla
Tesla Valkyrie Witch
Arrows Valkyrie
Goblin Gang Tesla Valkyrie Witch
Tesla Valkyrie Baby Dragon Witch
Goblin Gang Tesla Witch Valkyrie Baby Dragon Little Prince
Arrows Valkyrie Tesla Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Goblin Gang
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch Little Prince
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch Little Prince
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch Little Prince
Witch
Arrows
Arrows
Arrows
Goblin Gang Witch
Arrows Baby Dragon Witch
Arrows
Goblin Gang Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch Little Prince

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