My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Goblin Barrel Night Witch
Giant Snowball
Battle Ram Goblin Barrel Night Witch
Zap
Battle Ram Goblin Barrel Night Witch
Barbarian Barrel
Heal Spirit Battle Ram Goblin Barrel Ice Wizard Night Witch
The Log
Heal Spirit Battle Ram Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Heal Spirit Goblin Barrel Night Witch
Royal Delivery
Heal Spirit Battle Ram Goblin Barrel Ice Wizard Night Witch
Fireball
Battle Ram Goblin Barrel Ice Wizard Night Witch
Poison
Ice Wizard Night Witch
Lightning
Battle Ram Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Battle Ram Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Royal Delivery Goblin Barrel Ice Wizard Battle Ram Night Witch Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Royal Delivery Goblin Barrel Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Heal Spirit
Battle Ram Giant Night Witch
Battle Ram
Heal Spirit Goblin Barrel Lightning
Giant
Goblin Barrel Lightning Night Witch Heal Spirit Ice Wizard
Goblin Barrel
Giant Battle Ram Ice Wizard
Lightning
Giant Battle Ram
Ice Wizard
Giant Goblin Barrel
Night Witch
Giant Heal Spirit

Defense Synergies 0 3

Royal Delivery
Ice Wizard Night Witch
Heal Spirit
Battle Ram
Giant
Goblin Barrel
Lightning
Ice Wizard
Royal Delivery Night Witch
Night Witch
Royal Delivery Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Royal Delivery Ice Wizard Night Witch
Royal Delivery Lightning Ice Wizard Night Witch
Night Witch Ice Wizard
Lightning Royal Delivery
Royal Delivery Ice Wizard Night Witch
Lightning Royal Delivery Ice Wizard Night Witch
Lightning
Ice Wizard Night Witch
Royal Delivery Ice Wizard Night Witch
Ice Wizard Royal Delivery Night Witch
Royal Delivery Ice Wizard Night Witch
Night Witch Royal Delivery Lightning Ice Wizard
Royal Delivery Night Witch
Royal Delivery Lightning
Royal Delivery Night Witch
Royal Delivery Ice Wizard Night Witch
Royal Delivery Ice Wizard
Royal Delivery Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery Lightning
Royal Delivery Lightning
Lightning Royal Delivery Night Witch
Royal Delivery Night Witch
Royal Delivery Ice Wizard
Royal Delivery Lightning Ice Wizard Night Witch
Royal Delivery
Royal Delivery Lightning
Royal Delivery
Lightning Royal Delivery
Royal Delivery Lightning Night Witch
Royal Delivery Lightning Night Witch
Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ice Wizard
Lightning
Lightning
Ice Wizard
Lightning Ice Wizard
Lightning
Lightning Night Witch
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Night Witch
Lightning
Lightning
Lightning Night Witch
Lightning
Lightning
Lightning
Ice Wizard
Lightning Ice Wizard
Lightning
Lightning
Lightning Ice Wizard Night Witch
Lightning
Lightning Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Night Witch
Lightning Ice Wizard
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning

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