My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Guards Goblin Drill Graveyard
Giant Snowball
Minions Mega Minion Battle Ram Guards Goblin Drill Graveyard
Zap
Minions Battle Ram Guards Goblin Drill Graveyard
Barbarian Barrel
Battle Ram Guards Goblin Drill Graveyard
The Log
Mini P.E.K.K.A Battle Ram Guards Goblin Drill Graveyard
Earthquake
Guards Goblin Drill Graveyard
Arrows
Minions Guards Goblin Drill Graveyard
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Battle Ram Guards Goblin Drill Graveyard
Fireball
Minions Mega Minion Battle Ram Goblin Drill
Poison
Minions Mega Minion Guards Goblin Drill Graveyard
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Guards Mini P.E.K.K.A Battle Ram Goblin Drill Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Guards Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Battle Ram Goblin Drill Graveyard
Mega Minion
Graveyard
Mini P.E.K.K.A
Minions Goblin Drill Lightning Graveyard
Battle Ram
Minions Lightning Graveyard
Guards
Graveyard
Goblin Drill
Minions Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A Battle Ram
Graveyard
Minions Mega Minion Mini P.E.K.K.A Battle Ram Guards

Defense Synergies 0 5

Minions
Goblin Drill
Mega Minion
Guards Goblin Drill
Mini P.E.K.K.A
Guards
Battle Ram
Guards
Mega Minion Mini P.E.K.K.A Goblin Drill
Goblin Drill
Minions Mega Minion Guards
Lightning
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Mega Minion
Mini P.E.K.K.A Minions Mega Minion Goblin Drill
Mini P.E.K.K.A Minions Mega Minion Goblin Drill Lightning
Mini P.E.K.K.A Minions Mega Minion Guards Goblin Drill
Lightning Mini P.E.K.K.A
Minions Mega Minion Guards
Minions Mega Minion Lightning
Lightning
Mini P.E.K.K.A Minions Goblin Drill
Guards Mini P.E.K.K.A
Minions Guards Mega Minion Goblin Drill
Minions Mega Minion
Mini P.E.K.K.A Goblin Drill Minions Guards Lightning
Minions Mega Minion Mini P.E.K.K.A Guards Goblin Drill
Mini P.E.K.K.A Goblin Drill
Mini P.E.K.K.A Goblin Drill Lightning
Minions Mini P.E.K.K.A Goblin Drill
Minions Mega Minion Guards Goblin Drill
Goblin Drill Minions Mega Minion Guards
Mini P.E.K.K.A Goblin Drill
Minions Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Mega Minion Mini P.E.K.K.A Lightning
Guards Minions Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Guards Lightning
Mini P.E.K.K.A Guards Goblin Drill
Minions
Mini P.E.K.K.A Guards Minions Mega Minion Lightning
Mini P.E.K.K.A
Lightning Minions Mega Minion Mini P.E.K.K.A
Mega Minion Guards Goblin Drill
Minions Mega Minion Mini P.E.K.K.A Guards
Lightning Guards
Mini P.E.K.K.A Lightning Guards
Guards Minions Mega Minion Mini P.E.K.K.A Goblin Drill Lightning
Minions Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Goblin Drill
Lightning Goblin Drill
Lightning Guards
Minions Mega Minion
Lightning
Lightning
Lightning Minions Mini P.E.K.K.A Guards
Lightning
Lightning
Lightning
Lightning Minions
Lightning
Lightning Goblin Drill
Lightning
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Mega Minion Mini P.E.K.K.A
Lightning
Lightning Minions
Lightning
Lightning
Lightning Goblin Drill
Mega Minion
Lightning
Lightning
Lightning
Lightning
Lightning Minions Mega Minion Guards
Lightning Mega Minion Mini P.E.K.K.A
Lightning
Lightning
Lightning
Lightning Minions Guards
Lightning Mega Minion
Lightning Mega Minion Mini P.E.K.K.A
Lightning
Lightning
Mega Minion
Minions Guards Lightning
Lightning
Lightning

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