My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant P.E.K.K.A Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Goblin Giant P.E.K.K.A Electro Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Princess
Zap
Fire Spirit Goblin Gang Goblin Giant Princess
Barbarian Barrel
Fire Spirit Knight Goblin Gang Princess
The Log
Fire Spirit Goblin Gang Princess
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Princess
Royal Delivery
Fire Spirit Knight Goblin Gang P.E.K.K.A Princess
Fireball
Goblin Gang Princess
Poison
Goblin Gang Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Goblin Gang Princess Lightning Goblin Giant P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Goblin Gang Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight Goblin Giant
Knight
Goblin Gang Princess Fire Spirit
Goblin Gang
Knight Goblin Giant P.E.K.K.A Princess
Lightning
Electro Giant Goblin Giant
Goblin Giant
Fire Spirit Goblin Gang Lightning
P.E.K.K.A
Fire Spirit Goblin Gang Princess
Electro Giant
Lightning
Princess
Knight Goblin Gang P.E.K.K.A

Defense Synergies 3 5

Fire Spirit
Knight P.E.K.K.A
Knight
Fire Spirit Goblin Gang Princess
Goblin Gang
Knight P.E.K.K.A Princess
Lightning
Goblin Giant
Princess
P.E.K.K.A
Fire Spirit Goblin Gang Princess
Electro Giant
Princess
Knight Goblin Gang Goblin Giant P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Goblin Giant
P.E.K.K.A Knight Goblin Gang
Goblin Gang P.E.K.K.A Fire Spirit Knight Lightning
P.E.K.K.A Knight Goblin Gang
Lightning P.E.K.K.A Princess
Goblin Gang Fire Spirit
Lightning Fire Spirit Goblin Gang Princess
Lightning Goblin Giant P.E.K.K.A Electro Giant
P.E.K.K.A Goblin Gang Princess
Knight Goblin Gang Fire Spirit
Goblin Gang Knight Goblin Giant Electro Giant Princess
Goblin Gang Princess
P.E.K.K.A Fire Spirit Knight Goblin Gang Lightning
Fire Spirit Goblin Gang P.E.K.K.A Princess
P.E.K.K.A Knight Goblin Gang
Goblin Gang Lightning P.E.K.K.A Electro Giant
Knight Goblin Gang P.E.K.K.A
Fire Spirit Knight Goblin Gang
Fire Spirit Knight Princess
P.E.K.K.A
Goblin Gang Fire Spirit Knight Goblin Giant P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A Electro Giant
Knight Goblin Gang Lightning
Goblin Gang P.E.K.K.A Knight Lightning Goblin Giant
Goblin Gang Lightning P.E.K.K.A Knight Goblin Giant
P.E.K.K.A Knight Goblin Gang Goblin Giant
Fire Spirit Electro Giant Goblin Gang Goblin Giant Princess
Goblin Gang P.E.K.K.A Knight Lightning Goblin Giant
P.E.K.K.A Knight Goblin Giant
Lightning P.E.K.K.A Knight
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A Knight
Lightning P.E.K.K.A Goblin Giant Electro Giant
Lightning P.E.K.K.A Knight Goblin Gang Goblin Giant
Electro Giant Princess
Goblin Gang Electro Giant Knight Lightning Goblin Giant P.E.K.K.A
P.E.K.K.A Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Knight
Princess
Lightning Goblin Giant
Lightning Knight
Fire Spirit
Electro Giant Fire Spirit Goblin Giant Princess
Fire Spirit Princess
Fire Spirit Lightning Princess
Lightning
Lightning Fire Spirit Goblin Gang
Lightning Knight Princess
Lightning Fire Spirit Princess
Lightning Fire Spirit Knight Princess
Lightning Princess
Lightning Princess
Lightning Princess
Lightning Princess
Lightning
Lightning
Lightning Fire Spirit Princess
Lightning Fire Spirit Electro Giant Princess
Lightning
Lightning Princess
Lightning
Lightning
Electro Giant Fire Spirit Princess
Lightning Princess
Lightning Princess
Lightning
Lightning Fire Spirit Electro Giant Princess
Lightning Electro Giant
Lightning
Lightning
Lightning Princess
P.E.K.K.A
Lightning Princess
Lightning Fire Spirit Goblin Gang Princess
Lightning Fire Spirit Princess
Lightning Knight Goblin Gang Princess
Lightning Princess
Lightning Electro Giant
P.E.K.K.A
Electro Giant Goblin Gang Lightning Princess
Lightning Princess
Lightning Goblin Giant Electro Giant Princess

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