My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Miner Inferno Dragon Lava Hound
Giant Snowball
Bats Minions Baby Dragon Miner Inferno Dragon Lava Hound
Zap
Bats Minions Inferno Dragon Lava Hound
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Minions Lava Hound
Royal Delivery
Bats Minions Mini P.E.K.K.A Baby Dragon Miner Inferno Dragon Lava Hound
Fireball
Minions Baby Dragon Inferno Dragon Lava Hound
Poison
Bats Minions Lava Hound
Lightning
Mini P.E.K.K.A Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Miner Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Miner Fireball

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Minions Mini P.E.K.K.A Baby Dragon Inferno Dragon
Minions
Miner Lava Hound Bats Mini P.E.K.K.A Baby Dragon Inferno Dragon
Fireball
Lava Hound Baby Dragon Miner
Mini P.E.K.K.A
Bats Minions Baby Dragon
Baby Dragon
Lava Hound Bats Minions Fireball Mini P.E.K.K.A Miner Inferno Dragon
Miner
Bats Minions Lava Hound Fireball Baby Dragon Inferno Dragon
Inferno Dragon
Lava Hound Bats Minions Baby Dragon Miner
Lava Hound
Bats Minions Fireball Baby Dragon Miner Inferno Dragon

Defense Synergies 0 9

Bats
Minions Mini P.E.K.K.A Baby Dragon Inferno Dragon
Minions
Bats Baby Dragon
Fireball
Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Bats Fireball Baby Dragon
Baby Dragon
Bats Minions Mini P.E.K.K.A Inferno Dragon
Miner
Fireball
Inferno Dragon
Bats Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Mini P.E.K.K.A Inferno Dragon Bats Minions
Mini P.E.K.K.A Bats Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Minions
Fireball Mini P.E.K.K.A
Fireball Bats Minions Baby Dragon
Bats Minions Inferno Dragon Fireball Baby Dragon
Fireball Baby Dragon
Mini P.E.K.K.A Inferno Dragon Minions
Mini P.E.K.K.A Miner
Bats Minions Fireball Baby Dragon
Minions Inferno Dragon Bats Fireball Baby Dragon
Mini P.E.K.K.A Bats Minions Fireball
Fireball Bats Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A Inferno Dragon
Bats Minions Fireball Mini P.E.K.K.A
Fireball Bats Minions Baby Dragon
Baby Dragon Bats Minions Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Minions Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Mini P.E.K.K.A Baby Dragon Miner Inferno Dragon
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A Inferno Dragon
Fireball Bats Minions Baby Dragon
Mini P.E.K.K.A Bats Minions Fireball
Mini P.E.K.K.A Inferno Dragon
Bats Minions Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Minions Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Fireball
Fireball Baby Dragon
Bats Minions Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon
Bats Minions Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball
Fireball Baby Dragon
Fireball Bats Minions Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball Miner
Bats Minions Fireball Mini P.E.K.K.A
Miner Fireball
Fireball Baby Dragon
Fireball Baby Dragon Miner
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bats Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon Miner
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Inferno Dragon
Fireball Miner Baby Dragon
Fireball Baby Dragon Miner
Fireball Miner Baby Dragon
Bats Fireball Baby Dragon
Bats Minions Fireball
Fireball Mini P.E.K.K.A
Fireball Miner
Fireball
Fireball
Bats Minions Fireball
Fireball Baby Dragon
Fireball
Fireball Miner Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball
Bats Minions Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Miner

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