My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tombstone Balloon Inferno Dragon Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Skeleton Dragons Tombstone Guards Balloon Inferno Dragon Lava Hound Little Prince
Zap
Tombstone Guards Balloon Inferno Dragon Lava Hound Little Prince
Barbarian Barrel
Tombstone Guards Little Prince
The Log
Tombstone Guards Little Prince
Earthquake
Tombstone Guards
Arrows
Skeleton Dragons Tombstone Guards Lava Hound Little Prince
Royal Delivery
Skeleton Dragons Guards Balloon Inferno Dragon Lava Hound Little Prince
Fireball
Skeleton Dragons Tombstone Balloon Inferno Dragon Lava Hound Little Prince
Poison
Skeleton Dragons Tombstone Guards Balloon Lava Hound Little Prince
Lightning
Skeleton Dragons Tombstone Balloon Inferno Dragon Little Prince
Rocket
Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Guards Little Prince Skeleton Dragons Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Guards Little Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Lava Hound Balloon Inferno Dragon
Tombstone
Guards
The Log Lava Hound
Balloon
Lava Hound Skeleton Dragons The Log Little Prince
The Log
Guards Balloon Little Prince
Inferno Dragon
Lava Hound Skeleton Dragons
Lava Hound
Skeleton Dragons Balloon Inferno Dragon Guards
Little Prince
Balloon The Log

Defense Synergies 1 8

Skeleton Dragons
The Log Tombstone Guards Inferno Dragon
Tombstone
Skeleton Dragons Guards Inferno Dragon
Guards
Skeleton Dragons Tombstone The Log
Balloon
The Log
Skeleton Dragons Guards Inferno Dragon Little Prince
Inferno Dragon
Skeleton Dragons Tombstone The Log
Lava Hound
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tombstone The Log
Inferno Dragon Skeleton Dragons Tombstone The Log
Skeleton Dragons Tombstone Inferno Dragon
Inferno Dragon Skeleton Dragons Tombstone Guards
Tombstone The Log
The Log Skeleton Dragons Guards
Skeleton Dragons Inferno Dragon Tombstone Little Prince
Skeleton Dragons The Log
Inferno Dragon Tombstone
Guards Little Prince
Skeleton Dragons Guards Tombstone The Log
Skeleton Dragons Inferno Dragon
Tombstone Skeleton Dragons Guards The Log
Skeleton Dragons Tombstone Guards The Log
Inferno Dragon Tombstone
The Log Inferno Dragon
Skeleton Dragons Tombstone
Tombstone Skeleton Dragons Guards The Log Little Prince
The Log Skeleton Dragons Tombstone Guards Inferno Dragon Little Prince
Inferno Dragon
Skeleton Dragons Guards The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone
Skeleton Dragons The Log Inferno Dragon
Tombstone Guards The Log
Guards The Log
Tombstone Guards Inferno Dragon
Skeleton Dragons
Guards Tombstone
Inferno Dragon
Skeleton Dragons Tombstone The Log Inferno Dragon
Skeleton Dragons Tombstone Guards Inferno Dragon
Inferno Dragon Tombstone Guards
Guards The Log
Tombstone Guards
Skeleton Dragons
Tombstone Guards Skeleton Dragons The Log Inferno Dragon Little Prince
Skeleton Dragons The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons Guards The Log
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
The Log Skeleton Dragons
The Log Skeleton Dragons
Guards
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log Little Prince
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Dragons The Log
The Log Skeleton Dragons Little Prince
Inferno Dragon
The Log Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons Little Prince
Skeleton Dragons Guards
Skeleton Dragons The Log
Skeleton Dragons
The Log
Tombstone Guards
Skeleton Dragons
The Log
Skeleton Dragons
The Log Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Guards The Log
Skeleton Dragons
The Log Little Prince

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