My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Knight Bomb Tower Wizard Bandit Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Wizard Bandit Magic Archer
Fireball
Bomb Tower Hog Rider Wizard Bandit Magic Archer
Poison
Bomb Tower Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Bomb Tower Wizard Bandit Magic Archer
Rocket
Bomb Tower Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Bandit Mini P.E.K.K.A Bomb Tower Hog Rider Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Bandit Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard The Log Magic Archer
Mini P.E.K.K.A
Hog Rider Wizard The Log Magic Archer
Bomb Tower
Hog Rider
Knight The Log Mini P.E.K.K.A Wizard Bandit Magic Archer
Wizard
Knight Mini P.E.K.K.A Hog Rider Bandit
The Log
Hog Rider Knight Mini P.E.K.K.A Bandit Magic Archer
Bandit
Hog Rider Wizard The Log Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Hog Rider The Log Bandit

Defense Synergies 4 12

Knight
Bomb Tower Magic Archer Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
The Log Knight Bomb Tower Wizard Magic Archer
Bomb Tower
Knight The Log Mini P.E.K.K.A Magic Archer
Hog Rider
Wizard
Knight Mini P.E.K.K.A The Log Bandit
The Log
Mini P.E.K.K.A Bomb Tower Knight Wizard Bandit Magic Archer
Bandit
Wizard The Log Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Bomb Tower The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Magic Archer
Mini P.E.K.K.A Bomb Tower Knight The Log Bandit
Mini P.E.K.K.A Bomb Tower Knight Bandit
Mini P.E.K.K.A Bomb Tower Knight Bandit
Mini P.E.K.K.A Bomb Tower The Log
The Log Bomb Tower Bandit Magic Archer
Bomb Tower Wizard Magic Archer
Bomb Tower The Log Bandit Magic Archer
Mini P.E.K.K.A Bomb Tower
Knight Mini P.E.K.K.A Bandit
Knight Bomb Tower Wizard The Log Bandit Magic Archer
Wizard Magic Archer
Mini P.E.K.K.A Bomb Tower Knight Wizard The Log Bandit
Bomb Tower Wizard Mini P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Knight Bomb Tower Bandit
Bomb Tower Mini P.E.K.K.A The Log Bandit
Bomb Tower Wizard Knight Mini P.E.K.K.A
Bomb Tower Knight Wizard The Log Bandit Magic Archer
Bomb Tower Wizard The Log Knight Bandit Magic Archer
Mini P.E.K.K.A Bomb Tower
Wizard Knight Mini P.E.K.K.A Bomb Tower The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Bandit
Bandit Knight Mini P.E.K.K.A Bomb Tower Wizard The Log Magic Archer
Bandit Knight Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Knight The Log Bandit
Knight Mini P.E.K.K.A Bandit
Wizard Bomb Tower Magic Archer
Mini P.E.K.K.A Knight Bomb Tower Bandit
Mini P.E.K.K.A Knight Bomb Tower
Knight Mini P.E.K.K.A Bomb Tower The Log Bandit Magic Archer
Knight Mini P.E.K.K.A Bomb Tower
The Log
Mini P.E.K.K.A Knight Bomb Tower Wizard Bandit
Wizard Bomb Tower Magic Archer
Knight Mini P.E.K.K.A Bomb Tower The Log Magic Archer
Mini P.E.K.K.A Bomb Tower Wizard The Log Magic Archer
Bomb Tower
Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log Bandit
The Log Bandit Magic Archer
The Log Bandit Magic Archer
Knight The Log
Wizard The Log Magic Archer
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard Bandit
Mini P.E.K.K.A
Knight Wizard The Log Bandit Magic Archer
Wizard Magic Archer
Knight The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
Wizard The Log Bandit Magic Archer
Magic Archer Wizard The Log Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Bandit Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Wizard Magic Archer
The Log Wizard Bandit Magic Archer
Wizard The Log Bandit Magic Archer
The Log Bandit Magic Archer
Wizard Magic Archer
Wizard
Mini P.E.K.K.A
Wizard The Log Bandit Magic Archer
Magic Archer
Wizard The Log Magic Archer
Bandit Magic Archer
Wizard Magic Archer
The Log
Knight Mini P.E.K.K.A Wizard Magic Archer
The Log Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Bandit Magic Archer
Wizard

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