My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Void Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch P.E.K.K.A Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Musketeer Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Musketeer Witch
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Battle Healer Witch P.E.K.K.A Inferno Dragon Mother Witch
Fireball
Musketeer Battle Healer Witch Inferno Dragon Mother Witch
Poison
Musketeer Battle Healer Witch Mother Witch
Lightning
Knight Musketeer Battle Healer Witch Inferno Dragon Mother Witch
Rocket
Musketeer Battle Healer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Rage P.E.K.K.A Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Musketeer Battle Healer Inferno Dragon Mother Witch Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Musketeer Battle Healer

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Witch Mother Witch
Musketeer
Knight Battle Healer P.E.K.K.A
Battle Healer
Rage Inferno Dragon Musketeer Witch
Rage
Battle Healer Witch Mother Witch
Witch
Rage Knight Battle Healer P.E.K.K.A
P.E.K.K.A
Musketeer Witch Mother Witch
Inferno Dragon
Battle Healer
Mother Witch
Knight Rage P.E.K.K.A

Defense Synergies 3 5

Knight
Musketeer Witch Mother Witch
Musketeer
Knight Battle Healer P.E.K.K.A
Battle Healer
Musketeer Inferno Dragon Witch Mother Witch
Rage
Witch
Knight Battle Healer
P.E.K.K.A
Musketeer
Inferno Dragon
Battle Healer
Mother Witch
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
P.E.K.K.A Inferno Dragon Knight Musketeer Battle Healer Witch
Witch P.E.K.K.A Knight Musketeer Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Knight Musketeer
Battle Healer P.E.K.K.A
Musketeer Mother Witch
Musketeer Inferno Dragon Witch
Musketeer Battle Healer P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon Musketeer
Knight Musketeer Battle Healer
Witch Mother Witch Knight Musketeer
Musketeer Inferno Dragon Witch
P.E.K.K.A Knight Musketeer Battle Healer Witch
Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Inferno Dragon
Knight Musketeer Witch P.E.K.K.A
Knight Musketeer Battle Healer Witch
Witch Knight Musketeer Battle Healer Inferno Dragon Mother Witch
P.E.K.K.A Musketeer Inferno Dragon
Knight Musketeer Battle Healer Witch P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Witch P.E.K.K.A
Knight Musketeer Battle Healer Inferno Dragon
P.E.K.K.A Knight Musketeer Battle Healer Witch
P.E.K.K.A Knight Musketeer Battle Healer
P.E.K.K.A Knight Musketeer Battle Healer Witch Inferno Dragon
Mother Witch Musketeer Witch
P.E.K.K.A Knight Musketeer Battle Healer Witch
P.E.K.K.A Knight Battle Healer Inferno Dragon
P.E.K.K.A Knight Witch Inferno Dragon
Witch P.E.K.K.A Musketeer Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Musketeer Witch
P.E.K.K.A
P.E.K.K.A Knight Witch
Musketeer Witch
Witch Knight Musketeer Battle Healer P.E.K.K.A Inferno Dragon
Musketeer Battle Healer Witch P.E.K.K.A Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer
Mother Witch Musketeer Witch
Musketeer Witch
Musketeer
Knight Musketeer
Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer
Musketeer
Witch Mother Witch
Musketeer
Musketeer
Musketeer
Mother Witch Witch
Witch Inferno Dragon
Musketeer Witch
Musketeer Witch
Musketeer
Musketeer Witch Mother Witch
Musketeer Witch
Musketeer
P.E.K.K.A
Musketeer Witch
Musketeer Witch
Knight Musketeer
Musketeer
Musketeer P.E.K.K.A
Musketeer Witch
Musketeer Witch
Musketeer Witch

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