My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Flying Machine Giant Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Flying Machine Witch
Zap
Flying Machine Witch
Barbarian Barrel
Knight Musketeer Witch Executioner
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Flying Machine Witch
Royal Delivery
Knight Musketeer Flying Machine Witch Executioner
Fireball
Musketeer Flying Machine Witch Executioner
Poison
Musketeer Flying Machine Witch Executioner
Lightning
Knight Musketeer Witch Executioner
Rocket
Musketeer Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Musketeer Flying Machine Giant Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Knight Musketeer

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mirror Knight
Knight
Musketeer Executioner Arrows Flying Machine Witch
Musketeer
Knight Giant Mirror
Flying Machine
Knight Giant Mirror
Giant
Arrows Musketeer Flying Machine Witch Executioner
Mirror
Arrows Musketeer Flying Machine
Witch
Knight Giant
Executioner
Knight Giant

Defense Synergies 3 7

Arrows
Mirror Knight
Knight
Musketeer Executioner Arrows Flying Machine Witch
Musketeer
Knight Flying Machine Mirror
Flying Machine
Knight Musketeer Mirror
Giant
Mirror
Arrows Musketeer Flying Machine Executioner
Witch
Knight
Executioner
Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Flying Machine Executioner
Knight Musketeer Flying Machine Witch Executioner
Witch Knight Musketeer Executioner
Witch Knight Musketeer
Arrows
Arrows Musketeer Flying Machine Executioner
Musketeer Arrows Flying Machine Witch Executioner
Arrows Musketeer Flying Machine
Witch Musketeer
Knight Musketeer
Witch Executioner Arrows Knight Musketeer Flying Machine
Arrows Musketeer Executioner Flying Machine Witch
Knight Musketeer Flying Machine Witch
Executioner Arrows Witch
Knight
Arrows Knight Musketeer Witch Executioner
Arrows Knight Musketeer Flying Machine Witch Executioner
Arrows Witch Executioner Knight Musketeer Flying Machine
Musketeer
Arrows Knight Musketeer Flying Machine Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Arrows Knight Musketeer Flying Machine Executioner
Knight Musketeer Witch
Knight Musketeer
Knight Musketeer Witch Executioner
Arrows Executioner Musketeer Flying Machine Witch
Knight Musketeer Flying Machine Witch
Knight
Knight Flying Machine Witch
Witch Musketeer
Knight Musketeer Flying Machine Witch
Arrows
Knight Witch Executioner
Musketeer Flying Machine Witch Executioner
Witch Knight Musketeer Flying Machine Executioner
Arrows Executioner Musketeer Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Flying Machine
Arrows Musketeer Flying Machine Executioner
Arrows Flying Machine
Arrows Knight Musketeer Flying Machine
Executioner Arrows
Arrows Executioner Musketeer Flying Machine Witch
Arrows Musketeer Flying Machine Witch Executioner
Arrows Flying Machine Executioner
Arrows Flying Machine
Musketeer
Arrows Knight Musketeer Flying Machine
Arrows Musketeer Flying Machine Executioner
Flying Machine Knight Musketeer Executioner
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine
Arrows Musketeer Flying Machine Witch Executioner
Arrows Musketeer Flying Machine Executioner
Arrows
Arrows Musketeer Flying Machine Executioner
Arrows Flying Machine Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer Flying Machine
Arrows Witch Executioner
Witch
Arrows Musketeer Flying Machine Witch Executioner
Arrows Musketeer Flying Machine Witch
Arrows Musketeer
Arrows Musketeer Flying Machine Witch Executioner
Musketeer Flying Machine Witch
Arrows Musketeer
Arrows
Arrows
Musketeer Flying Machine Witch
Arrows Musketeer Flying Machine Witch Executioner
Arrows
Knight Musketeer Flying Machine Executioner
Arrows Musketeer Flying Machine Executioner
Arrows
Musketeer Flying Machine Executioner
Musketeer Flying Machine Witch
Musketeer Flying Machine Witch Executioner
Musketeer Flying Machine Witch Executioner

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