My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince Sparky
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel Prince Sparky
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Executioner Sparky
The Log
Goblin Gang Goblin Barrel Prince Sparky
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Prince Executioner Sparky
Fireball
Goblin Gang Goblin Barrel Executioner Sparky
Poison
Goblin Gang Executioner Sparky
Lightning
Knight Prince Executioner Sparky
Rocket
Prince Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Prince Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Goblin Barrel Tornado Prince Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Goblin Barrel

Attack Synergies 10 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince Sparky Knight Executioner
Knight
Goblin Gang Goblin Barrel Executioner Zap Prince Sparky
Goblin Gang
Knight Goblin Barrel Prince Sparky
Goblin Barrel
Knight Goblin Gang Prince Sparky
Tornado
Zap Executioner Sparky
Prince
Zap Goblin Barrel Knight Goblin Gang
Executioner
Knight Tornado Zap
Sparky
Zap Tornado Knight Goblin Gang Goblin Barrel

Defense Synergies 4 13

Zap
Knight Goblin Gang Tornado Prince Executioner Sparky
Knight
Goblin Gang Executioner Zap Tornado Sparky
Goblin Gang
Knight Zap Prince Sparky
Goblin Barrel
Tornado
Executioner Sparky Zap Knight Prince Sparky
Prince
Zap Goblin Gang Tornado Executioner
Executioner
Knight Tornado Zap Prince
Sparky
Tornado Zap Knight Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner Sparky
Sparky Zap Knight Goblin Gang Prince Executioner
Goblin Gang Tornado Prince Sparky Knight Executioner
Prince Sparky Knight Goblin Gang
Tornado Prince Sparky
Goblin Gang Tornado Zap Executioner
Tornado Zap Goblin Gang Executioner
Zap Sparky
Sparky Goblin Gang Tornado Prince
Knight Goblin Gang Tornado Prince Sparky
Goblin Gang Executioner Zap Knight Tornado
Executioner Zap Goblin Gang Tornado
Prince Sparky Zap Knight Goblin Gang
Executioner Sparky Zap Goblin Gang Tornado Prince
Sparky Knight Goblin Gang Prince
Tornado Zap Goblin Gang Prince Sparky
Sparky Knight Goblin Gang Tornado Prince Executioner
Zap Knight Goblin Gang Tornado Prince Executioner
Zap Tornado Executioner Knight
Sparky Tornado Prince
Goblin Gang Knight Prince Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Prince Sparky
Zap Knight Goblin Gang Prince Executioner
Goblin Gang Zap Knight Prince Sparky
Goblin Gang Prince Zap Knight Tornado Sparky
Knight Goblin Gang Prince Executioner Sparky
Executioner Zap Goblin Gang Tornado
Goblin Gang Prince Sparky Knight
Knight Prince Sparky
Zap Knight Tornado Prince Sparky
Goblin Gang Sparky
Knight Prince Sparky
Zap Tornado Prince
Prince Knight Goblin Gang Executioner Sparky
Executioner Sparky
Goblin Gang Sparky Zap Knight Tornado Prince Executioner
Executioner Zap Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Tornado Executioner
Sparky
Knight Prince Sparky
Executioner Zap Sparky
Executioner Zap Tornado
Tornado Executioner Sparky
Zap Tornado Executioner
Zap Tornado
Goblin Gang Tornado Prince Sparky
Zap Knight Tornado Prince Sparky
Zap Tornado Executioner
Knight Executioner Sparky
Zap Prince Sparky
Zap Executioner Sparky
Executioner Sparky
Tornado Sparky
Sparky
Zap Prince Executioner Sparky
Zap Tornado
Prince Sparky
Tornado
Tornado Prince Sparky
Zap
Zap Tornado Executioner Sparky
Zap Tornado Executioner Sparky
Zap Tornado Prince Sparky
Zap Tornado Sparky
Zap Tornado Executioner Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Prince Sparky
Sparky
Zap Goblin Gang Prince
Zap Tornado Executioner
Knight Goblin Gang Prince Executioner Sparky
Zap Executioner
Zap Tornado Sparky
Prince Executioner Sparky
Zap Goblin Gang Tornado Sparky
Zap Tornado Executioner
Zap Tornado Prince Executioner Sparky

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