My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Tesla Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Balloon
Giant Snowball
Bats Skeleton Barrel Balloon
Zap
Bats Skeleton Barrel Balloon
Barbarian Barrel
Knight Skeleton Barrel Tesla Wizard
The Log
Skeleton Barrel
Earthquake
Tesla
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Knight Skeleton Barrel Wizard Balloon
Fireball
Skeleton Barrel Tesla Wizard Balloon
Poison
Bats Skeleton Barrel Wizard Balloon
Lightning
Knight Tesla Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Barrel Tesla Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Barrel

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Balloon Mega Knight
Arrows
Balloon Knight Skeleton Barrel Mega Knight
Knight
Bats Skeleton Barrel Balloon Arrows Wizard
Skeleton Barrel
Bats Knight Arrows Balloon Mega Knight
Tesla
Wizard
Knight Balloon Mega Knight
Balloon
Bats Arrows Knight Skeleton Barrel Wizard Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Wizard Balloon

Defense Synergies 3 8

Bats
Knight Tesla Mega Knight
Arrows
Mega Knight Knight Tesla
Knight
Bats Tesla Arrows Wizard
Skeleton Barrel
Mega Knight
Tesla
Knight Bats Arrows Wizard
Wizard
Knight Tesla Mega Knight
Balloon
Mega Knight
Arrows Bats Skeleton Barrel Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Tesla Wizard
Bats Knight Tesla Mega Knight
Tesla Mega Knight Bats Knight
Tesla Bats Knight Mega Knight
Arrows Mega Knight
Arrows Bats Tesla Mega Knight
Bats Tesla Arrows Wizard
Arrows Skeleton Barrel Tesla Mega Knight
Tesla
Knight Tesla Mega Knight
Bats Arrows Knight Tesla Wizard Mega Knight
Arrows Tesla Bats Wizard
Tesla Mega Knight Bats Knight Wizard
Wizard Mega Knight Bats Arrows Tesla
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Bats Arrows Knight
Arrows Tesla Mega Knight Bats Knight Wizard
Arrows Wizard Bats Knight Tesla Mega Knight
Tesla
Wizard Mega Knight Bats Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Arrows Knight Skeleton Barrel Tesla Wizard Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Knight Tesla
Knight Tesla Mega Knight
Arrows Wizard Bats Skeleton Barrel Tesla
Bats Knight Tesla
Mega Knight Knight Tesla
Mega Knight Bats Knight
Tesla
Mega Knight Bats Knight Tesla
Mega Knight Arrows
Mega Knight Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Bats Knight
Bats Arrows Mega Knight Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel
Wizard Arrows Mega Knight
Arrows Wizard Bats Skeleton Barrel
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Bats
Arrows Knight Skeleton Barrel Wizard
Arrows Wizard
Knight Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Wizard Mega Knight
Arrows Skeleton Barrel Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Skeleton Barrel
Arrows Wizard Mega Knight
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Mega Knight
Arrows Skeleton Barrel
Bats Arrows Wizard
Bats Skeleton Barrel Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Skeleton Barrel Bats
Arrows Wizard
Arrows
Knight Wizard Mega Knight
Arrows Skeleton Barrel Wizard
Arrows
Mega Knight
Bats
Bats
Skeleton Barrel Mega Knight

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