My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Balloon Lumberjack
Zap
Dark Prince Balloon
Barbarian Barrel
Knight Tesla Wizard Dark Prince Lumberjack
The Log
Mini P.E.K.K.A Dark Prince Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard Dark Prince Balloon Lumberjack
Fireball
Tesla Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Knight Tesla Mini P.E.K.K.A Wizard Dark Prince Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tesla Fireball Mini P.E.K.K.A Dark Prince Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tesla Fireball Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Wizard Lumberjack
Tesla
Fireball
Knight Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince Lumberjack
Wizard
Knight Mini P.E.K.K.A Dark Prince Balloon Lumberjack
Dark Prince
Fireball Mini P.E.K.K.A Wizard Balloon Lumberjack
Balloon
Knight Lumberjack Wizard Dark Prince
Lumberjack
Balloon Knight Mini P.E.K.K.A Wizard Dark Prince

Defense Synergies 1 14

Knight
Tesla Fireball Mini P.E.K.K.A Wizard Lumberjack
Tesla
Knight Fireball Mini P.E.K.K.A Wizard Dark Prince
Fireball
Knight Tesla Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A
Knight Tesla Fireball Wizard
Wizard
Knight Tesla Mini P.E.K.K.A Dark Prince Lumberjack
Dark Prince
Tesla Fireball Wizard
Balloon
Lumberjack
Knight Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard
Mini P.E.K.K.A Lumberjack Knight Tesla Dark Prince
Tesla Mini P.E.K.K.A Lumberjack Knight Dark Prince
Tesla Mini P.E.K.K.A Lumberjack Knight Dark Prince
Fireball Mini P.E.K.K.A Dark Prince Lumberjack
Fireball Tesla Dark Prince Lumberjack
Tesla Fireball Wizard
Tesla Fireball
Tesla Mini P.E.K.K.A Lumberjack
Knight Tesla Mini P.E.K.K.A Dark Prince Lumberjack
Knight Tesla Fireball Wizard Dark Prince Lumberjack
Tesla Fireball Wizard
Tesla Mini P.E.K.K.A Lumberjack Knight Fireball Wizard Dark Prince
Fireball Wizard Tesla Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A Knight Tesla Lumberjack
Tesla Fireball Mini P.E.K.K.A Lumberjack
Tesla Wizard Knight Fireball Mini P.E.K.K.A Dark Prince Lumberjack
Tesla Fireball Knight Wizard Dark Prince Lumberjack
Wizard Knight Tesla Fireball Dark Prince Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Wizard Dark Prince Knight Tesla Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Tesla Fireball Dark Prince
Fireball Knight Tesla Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Knight Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack Knight Tesla Fireball
Knight Tesla Mini P.E.K.K.A Dark Prince Lumberjack
Fireball Wizard Tesla
Mini P.E.K.K.A Dark Prince Knight Tesla Fireball Lumberjack
Mini P.E.K.K.A Knight Tesla Dark Prince Lumberjack
Knight Fireball Mini P.E.K.K.A Dark Prince
Tesla
Knight Tesla Mini P.E.K.K.A Dark Prince Lumberjack
Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Knight Tesla Fireball Wizard Lumberjack
Wizard Tesla Fireball
Tesla Knight Fireball Mini P.E.K.K.A Dark Prince Lumberjack
Tesla Fireball Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Lumberjack
Knight Fireball Wizard Dark Prince
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Dark Prince
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Fireball Dark Prince
Fireball Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Wizard Dark Prince Lumberjack
Fireball Wizard
Fireball
Dark Prince
Fireball
Fireball
Fireball Dark Prince

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