My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Knight Tesla Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Hog Rider Guards Electro Wizard
Fireball
Tesla Hog Rider Electro Wizard
Poison
Bats Guards Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Guards Tesla Fireball Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Knight
Bats Hog Rider Fireball The Log Electro Wizard
Tesla
Fireball
Hog Rider Knight The Log Electro Wizard
Hog Rider
Bats Knight Fireball The Log Guards Electro Wizard
Guards
Hog Rider The Log
The Log
Hog Rider Knight Fireball Guards
Electro Wizard
Knight Fireball Hog Rider

Defense Synergies 5 12

Bats
Knight Tesla The Log Electro Wizard
Knight
Bats Tesla Electro Wizard Fireball The Log
Tesla
Knight The Log Bats Fireball Guards Electro Wizard
Fireball
The Log Knight Tesla Electro Wizard
Hog Rider
Guards
Tesla The Log Electro Wizard
The Log
Tesla Fireball Bats Knight Guards Electro Wizard
Electro Wizard
Knight Bats Tesla Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log Electro Wizard
Bats Knight Tesla The Log Electro Wizard
Tesla Bats Knight Electro Wizard
Tesla Bats Knight Guards Electro Wizard
Fireball The Log
Fireball The Log Bats Tesla Guards Electro Wizard
Bats Tesla Electro Wizard Fireball
Tesla Fireball The Log Electro Wizard
Tesla
Knight Guards Tesla Electro Wizard
Bats Guards Electro Wizard Knight Tesla Fireball The Log
Tesla Bats Fireball Electro Wizard
Tesla Bats Knight Fireball Guards The Log Electro Wizard
Fireball Bats Tesla Guards The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla Fireball The Log Electro Wizard
Tesla Bats Knight Fireball Electro Wizard
Tesla Fireball Bats Knight Guards The Log Electro Wizard
The Log Bats Knight Tesla Fireball Guards Electro Wizard
Tesla Electro Wizard
Bats Knight Tesla Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Tesla The Log
Guards Bats Knight The Log Electro Wizard
Guards Bats Knight Tesla Fireball The Log Electro Wizard
Knight Tesla Guards
Fireball Bats Tesla Electro Wizard
Guards Bats Knight Tesla Fireball Electro Wizard
Knight Tesla
Electro Wizard Bats Knight Fireball The Log
Tesla Guards
Bats Knight Tesla Guards
Fireball Guards The Log Electro Wizard
Knight Tesla Fireball Guards
Tesla Fireball
Tesla Guards Electro Wizard Bats Knight Fireball The Log
Bats Tesla Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball Guards The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Guards Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball Guards
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Bats Fireball Guards
Fireball Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard
The Log Fireball
Fireball
Bats Fireball Guards The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard

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