My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers Miner
Giant Snowball
Skeletons Bats Wall Breakers Miner
Zap
Skeletons Bats Wall Breakers
Barbarian Barrel
Skeletons Knight Tesla Wall Breakers
The Log
Skeletons Wall Breakers
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Wall Breakers
Royal Delivery
Skeletons Bats Knight Wall Breakers Miner
Fireball
Tesla Wall Breakers
Poison
Bats
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Knight Miner Tesla Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Miner Wall Breakers
Knight
Bats Wall Breakers Poison The Log Miner
Tesla
Wall Breakers
Knight Miner Bats The Log
Poison
Miner Knight The Log
The Log
Knight Wall Breakers Poison Miner
Miner
Bats Wall Breakers Poison Knight The Log

Defense Synergies 4 11

Skeletons
Tesla Bats Knight Poison The Log
Bats
Knight Skeletons Tesla The Log
Knight
Bats Tesla Skeletons Poison The Log
Tesla
Skeletons Knight The Log Bats Poison
Wall Breakers
Poison
Skeletons Knight Tesla The Log
The Log
Tesla Skeletons Bats Knight Poison Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Skeletons Bats Knight Tesla The Log
Tesla Skeletons Bats Knight
Tesla Skeletons Bats Knight
Poison The Log
The Log Skeletons Bats Tesla
Bats Tesla Poison
Tesla Poison The Log
Tesla Skeletons
Knight Skeletons Tesla Miner
Bats Poison Skeletons Knight Tesla The Log
Tesla Bats Poison
Tesla Skeletons Bats Knight The Log
Bats Tesla Poison The Log
Knight Tesla
Tesla The Log
Tesla Skeletons Bats Knight Poison
Tesla Bats Knight The Log
Poison The Log Bats Knight Tesla
Tesla
Bats Knight Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Poison Knight Tesla The Log Miner
Skeletons Bats Knight The Log
Bats Knight Tesla The Log
Skeletons Knight Tesla
Poison Skeletons Bats Tesla
Skeletons Bats Knight Tesla
Knight Tesla
Skeletons Bats Knight Poison The Log
Skeletons Tesla
Bats Knight Tesla
Poison The Log
Skeletons Knight Tesla
Tesla
Tesla Skeletons Bats Knight Poison The Log
Bats Poison Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log Miner
Poison The Log Miner
Knight Poison The Log
Poison The Log
Poison Bats
Poison The Log
Poison The Log
Poison The Log Miner
Bats Poison
Poison Miner Knight The Log
Poison
Poison Knight The Log Miner
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Bats
Poison The Log
Poison The Log Miner
Poison The Log
Poison
The Log
Poison The Log
Poison The Log
Poison The Log Miner
Poison The Log Miner
Poison Miner The Log
Poison Bats
Bats Poison
Poison The Log Miner
Poison
Poison The Log
Bats
Poison
The Log
Poison Miner Knight
The Log Poison
Poison
Bats Poison The Log
Bats Poison
Poison The Log Miner

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