My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Bowler Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Firecracker Goblin Giant Sparky
Barbarian Barrel
Knight Firecracker Sparky
The Log
Firecracker Mini P.E.K.K.A Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Bowler Sparky
Fireball
Firecracker Bowler Sparky
Poison
Bats Firecracker Sparky
Lightning
Knight Mini P.E.K.K.A Bowler Sparky
Rocket
Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Rage Bowler Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Firecracker Mini P.E.K.K.A Bowler Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Mini P.E.K.K.A Rage Bowler Goblin Giant Sparky
Knight
Bats Firecracker Sparky
Firecracker
Knight Bats Mini P.E.K.K.A Bowler Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Bats Firecracker Rage Bowler Goblin Giant
Rage
Sparky Bats Mini P.E.K.K.A Goblin Giant
Bowler
Bats Firecracker Mini P.E.K.K.A
Goblin Giant
Sparky Bats Firecracker Mini P.E.K.K.A Rage
Sparky
Mini P.E.K.K.A Rage Goblin Giant Bats Knight Firecracker

Defense Synergies 2 11

Bats
Knight Firecracker Mini P.E.K.K.A Bowler Goblin Giant Sparky
Knight
Bats Firecracker Mini P.E.K.K.A Bowler Sparky
Firecracker
Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Knight Firecracker Bowler
Rage
Bowler
Bats Knight Mini P.E.K.K.A
Goblin Giant
Bats Sparky
Sparky
Bats Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Goblin Giant Sparky
Mini P.E.K.K.A Sparky Bats Knight Firecracker
Mini P.E.K.K.A Bowler Sparky Bats Knight
Mini P.E.K.K.A Sparky Bats Knight Firecracker Bowler
Firecracker Mini P.E.K.K.A Bowler Sparky
Bowler Bats Firecracker
Bats Firecracker
Bowler Goblin Giant Sparky
Mini P.E.K.K.A Sparky
Knight Firecracker Mini P.E.K.K.A Bowler Sparky
Bats Knight Firecracker Bowler Goblin Giant
Bats Firecracker
Mini P.E.K.K.A Bowler Sparky Bats Knight
Bowler Sparky Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Bowler Sparky
Sparky Bats Knight Firecracker Mini P.E.K.K.A Bowler
Bats Knight Firecracker Bowler
Bats Knight Firecracker Bowler
Mini P.E.K.K.A Sparky
Bowler Bats Knight Firecracker Mini P.E.K.K.A Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Bowler Sparky
Knight Firecracker Mini P.E.K.K.A Bowler
Bats Knight Mini P.E.K.K.A Bowler Goblin Giant Sparky
Mini P.E.K.K.A Bowler Bats Knight Goblin Giant Sparky
Knight Mini P.E.K.K.A Bowler Goblin Giant Sparky
Firecracker Bats Goblin Giant
Mini P.E.K.K.A Sparky Bats Knight Bowler Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant Sparky
Bats Knight Firecracker Mini P.E.K.K.A Sparky
Goblin Giant Sparky
Bats Knight Mini P.E.K.K.A Bowler Sparky
Bowler Goblin Giant
Mini P.E.K.K.A Bowler Knight Goblin Giant Sparky
Firecracker Bowler Sparky
Sparky Bats Knight Firecracker Mini P.E.K.K.A Bowler Goblin Giant
Bats Bowler Firecracker Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker Bowler
Goblin Giant Sparky
Knight Firecracker Sparky
Firecracker Bowler Sparky
Firecracker Bats Goblin Giant
Firecracker Bowler Sparky
Firecracker Bowler
Firecracker
Bats Mini P.E.K.K.A Bowler Sparky
Firecracker Knight Bowler Sparky
Firecracker
Knight Firecracker Bowler Sparky
Firecracker
Firecracker Sparky
Firecracker Bowler Sparky
Firecracker Bowler Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Bowler Sparky
Firecracker Bowler
Bowler Sparky
Bowler Sparky
Firecracker Bowler Sparky
Firecracker Bowler Sparky
Bowler Sparky
Firecracker Sparky
Bats Firecracker Sparky
Bats Firecracker
Mini P.E.K.K.A Bowler Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Bowler Sparky
Bats
Firecracker
Knight Firecracker Mini P.E.K.K.A Bowler Sparky
Firecracker Bowler
Sparky
Firecracker Sparky
Bats Firecracker Bowler Sparky
Firecracker Bats
Firecracker Bowler Goblin Giant Sparky

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