My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Elite Barbarians Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Royal Ghost
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Baby Dragon Royal Ghost
Fireball
Goblin Gang Elite Barbarians Baby Dragon
Poison
Goblin Gang
Lightning
Knight Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Royal Ghost Baby Dragon Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Royal Ghost

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Knight Lightning
Knight
Goblin Gang Baby Dragon Arrows Elite Barbarians
Goblin Gang
Knight Royal Giant Baby Dragon Royal Ghost
Royal Giant
Arrows Lightning Goblin Gang Elite Barbarians Baby Dragon Royal Ghost
Elite Barbarians
Arrows Knight Royal Giant Royal Ghost
Baby Dragon
Knight Goblin Gang Royal Giant Lightning
Lightning
Royal Giant Arrows Baby Dragon
Royal Ghost
Goblin Gang Royal Giant Elite Barbarians

Defense Synergies 1 3

Arrows
Knight Lightning
Knight
Goblin Gang Arrows Baby Dragon
Goblin Gang
Knight
Royal Giant
Elite Barbarians
Baby Dragon
Knight
Lightning
Arrows
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Baby Dragon
Elite Barbarians Knight Goblin Gang
Goblin Gang Knight Elite Barbarians Lightning
Elite Barbarians Knight Goblin Gang
Lightning Arrows Elite Barbarians
Arrows Goblin Gang Baby Dragon Royal Ghost
Lightning Arrows Goblin Gang Baby Dragon
Lightning Arrows Baby Dragon
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Royal Ghost
Goblin Gang Arrows Knight Baby Dragon Royal Ghost
Arrows Goblin Gang Baby Dragon
Knight Goblin Gang Elite Barbarians Lightning
Arrows Goblin Gang Baby Dragon Royal Ghost
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Lightning
Arrows Knight Goblin Gang Elite Barbarians
Arrows Knight Goblin Gang Elite Barbarians Baby Dragon Royal Ghost
Arrows Baby Dragon Knight Royal Ghost
Elite Barbarians
Goblin Gang Royal Ghost Arrows Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Royal Ghost
Arrows Knight Goblin Gang Elite Barbarians Baby Dragon Lightning Royal Ghost
Goblin Gang Knight Elite Barbarians Lightning
Goblin Gang Lightning Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Arrows Goblin Gang Baby Dragon
Goblin Gang Knight Elite Barbarians Lightning
Knight Elite Barbarians
Lightning Knight Elite Barbarians Baby Dragon
Goblin Gang
Knight Elite Barbarians
Lightning Arrows Elite Barbarians
Elite Barbarians Lightning Knight Goblin Gang
Baby Dragon
Goblin Gang Elite Barbarians Knight Baby Dragon Lightning
Arrows Elite Barbarians Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost
Lightning Arrows Baby Dragon
Lightning Arrows Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning
Arrows Lightning
Lightning Goblin Gang Elite Barbarians
Lightning Arrows Knight
Lightning Arrows Baby Dragon
Lightning Knight Elite Barbarians Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Elite Barbarians Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Lightning Royal Ghost
Lightning Arrows Baby Dragon
Lightning Arrows Baby Dragon
Elite Barbarians Lightning Arrows Baby Dragon
Lightning
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Goblin Gang
Lightning Arrows Baby Dragon
Arrows
Lightning Knight Goblin Gang Baby Dragon
Arrows Baby Dragon Lightning
Lightning Arrows
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon Lightning
Lightning
Lightning Baby Dragon Royal Ghost

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