My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Fisherman Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Inferno Dragon
Giant Snowball
Skeletons Minions Dart Goblin Inferno Dragon Little Prince
Zap
Skeletons Minions Mortar Dart Goblin Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Knight Mortar Dart Goblin Little Prince
The Log
Skeletons Dart Goblin Little Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons Minions Dart Goblin Little Prince
Royal Delivery
Skeletons Knight Minions Dart Goblin Inferno Dragon Little Prince
Fireball
Minions Mortar Dart Goblin Inferno Dragon Little Prince
Poison
Minions Mortar Dart Goblin Little Prince
Lightning
Knight Mortar Inferno Dragon Little Prince
Rocket
Mortar Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Minions Dart Goblin Little Prince Mortar Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Minions

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Mortar
Knight
Minions Mortar Dart Goblin Arrows Little Prince
Minions
Knight Mortar Inferno Dragon
Mortar
Knight Arrows Minions Dart Goblin
Dart Goblin
Knight Mortar
Inferno Dragon
Minions
Little Prince
Knight

Defense Synergies 4 14

Skeletons
Dart Goblin Knight Minions Mortar Inferno Dragon Little Prince
Arrows
Knight Mortar Little Prince
Knight
Minions Dart Goblin Little Prince Skeletons Arrows Mortar
Minions
Knight Skeletons Mortar Dart Goblin
Mortar
Skeletons Arrows Knight Minions Dart Goblin Inferno Dragon
Dart Goblin
Skeletons Knight Minions Mortar Inferno Dragon
Inferno Dragon
Skeletons Mortar Dart Goblin
Little Prince
Knight Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Dart Goblin
Inferno Dragon Skeletons Knight Minions Mortar Dart Goblin
Mortar Skeletons Knight Minions Dart Goblin Inferno Dragon
Inferno Dragon Skeletons Knight Minions Mortar Dart Goblin
Arrows
Arrows Skeletons Minions Dart Goblin
Minions Dart Goblin Inferno Dragon Arrows Mortar Little Prince
Arrows Dart Goblin
Inferno Dragon Skeletons Minions Mortar
Knight Skeletons Dart Goblin Little Prince
Minions Dart Goblin Skeletons Arrows Knight
Arrows Minions Inferno Dragon Dart Goblin
Mortar Skeletons Knight Minions
Arrows Minions Mortar Dart Goblin
Inferno Dragon Knight Mortar
Mortar Inferno Dragon
Skeletons Arrows Knight Minions Mortar
Arrows Mortar Knight Minions Dart Goblin Little Prince
Arrows Mortar Knight Minions Dart Goblin Inferno Dragon Little Prince
Mortar Dart Goblin Inferno Dragon
Arrows Knight Minions Dart Goblin Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Mortar Inferno Dragon
Skeletons Knight Minions
Knight
Skeletons Knight Inferno Dragon
Arrows Skeletons Minions Dart Goblin
Skeletons Knight Minions Dart Goblin
Knight Inferno Dragon
Skeletons Knight Minions Mortar Inferno Dragon
Skeletons Dart Goblin Inferno Dragon
Inferno Dragon Knight Minions Dart Goblin
Arrows
Skeletons Knight
Dart Goblin
Skeletons Knight Minions Mortar Dart Goblin Inferno Dragon Little Prince
Arrows Minions Dart Goblin Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows Mortar
Arrows Minions Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Mortar Dart Goblin
Minions
Arrows Knight Mortar Dart Goblin
Arrows Dart Goblin
Knight Mortar Dart Goblin
Arrows Minions Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar
Minions
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin Little Prince
Minions
Arrows
Arrows Mortar
Arrows Mortar Little Prince
Inferno Dragon
Arrows Mortar Dart Goblin
Arrows Mortar
Arrows Mortar Dart Goblin
Arrows Dart Goblin Little Prince
Minions Dart Goblin
Arrows Mortar Dart Goblin
Arrows
Arrows
Minions Dart Goblin
Arrows Dart Goblin
Arrows
Knight Dart Goblin
Arrows Mortar Dart Goblin
Arrows
Dart Goblin
Minions Dart Goblin
Dart Goblin
Mortar Dart Goblin Little Prince

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