My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Dark Prince Prince Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince
Giant Snowball
Bats Little Prince
Zap
Bats Dark Prince Prince Goblin Giant Little Prince
Barbarian Barrel
Knight Dark Prince Little Prince
The Log
Dark Prince Prince Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Knight Dark Prince Prince Little Prince
Fireball
Little Prince
Poison
Bats Little Prince
Lightning
Knight Dark Prince Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rage Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Little Prince Dark Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rage Dark Prince Prince Goblin Giant
Arrows
Knight Dark Prince Prince Goblin Giant
Knight
Bats Arrows Prince Little Prince
Rage
Bats Dark Prince Prince Goblin Giant
Dark Prince
Prince Bats Arrows Rage Goblin Giant Little Prince
Prince
Dark Prince Bats Arrows Knight Rage Little Prince
Goblin Giant
Bats Arrows Rage Dark Prince Little Prince
Little Prince
Knight Dark Prince Prince Goblin Giant

Defense Synergies 2 9

Bats
Knight Dark Prince Prince Goblin Giant
Arrows
Knight Dark Prince Prince Little Prince
Knight
Bats Little Prince Arrows
Rage
Dark Prince
Bats Arrows Prince Little Prince
Prince
Bats Arrows Dark Prince
Goblin Giant
Bats
Little Prince
Knight Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Giant
Bats Knight Dark Prince Prince
Prince Bats Knight Dark Prince
Prince Bats Knight Dark Prince
Arrows Dark Prince Prince
Arrows Bats Dark Prince
Bats Arrows Little Prince
Arrows Goblin Giant
Prince
Knight Dark Prince Prince Little Prince
Bats Arrows Knight Dark Prince Goblin Giant
Arrows Bats
Prince Bats Knight Dark Prince
Bats Arrows Dark Prince Prince
Knight Prince
Prince
Bats Arrows Knight Dark Prince Prince
Arrows Bats Knight Dark Prince Prince Little Prince
Arrows Bats Knight Dark Prince Little Prince
Prince
Dark Prince Bats Arrows Knight Prince Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Prince
Arrows Knight Prince
Bats Knight Dark Prince Prince Goblin Giant
Dark Prince Prince Bats Knight Goblin Giant
Knight Dark Prince Prince Goblin Giant
Arrows Bats Goblin Giant
Dark Prince Prince Bats Knight Goblin Giant
Knight Dark Prince Prince Goblin Giant
Bats Knight Dark Prince Prince
Goblin Giant
Bats Knight Dark Prince Prince
Arrows Dark Prince Prince Goblin Giant
Dark Prince Prince Knight Goblin Giant
Bats Knight Dark Prince Prince Goblin Giant Little Prince
Bats Arrows Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Giant
Arrows Knight Dark Prince Prince
Arrows Dark Prince
Arrows Bats Goblin Giant
Arrows
Arrows
Arrows
Bats Prince
Arrows Knight Dark Prince Prince
Arrows
Knight
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Bats
Arrows Dark Prince Prince
Arrows Little Prince
Prince
Arrows
Prince
Arrows
Arrows Dark Prince Little Prince
Arrows
Arrows Prince
Arrows
Bats Arrows Little Prince
Bats
Arrows
Arrows
Prince
Arrows
Bats Dark Prince Prince
Arrows
Arrows
Knight Dark Prince Prince
Arrows
Arrows
Dark Prince Prince
Bats
Bats
Dark Prince Prince Goblin Giant Little Prince

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