My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Clone Giant Skeleton
Giant Snowball
Goblin Gang Musketeer Goblin Barrel Clone
Zap
Goblin Gang Goblin Barrel Clone
Barbarian Barrel
Knight Goblin Gang Musketeer Wizard Goblin Barrel Clone Giant Skeleton
The Log
Goblin Gang Musketeer Goblin Barrel Clone Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel Clone
Arrows
Goblin Gang Goblin Barrel Clone
Royal Delivery
Knight Goblin Gang Musketeer Wizard Goblin Barrel Clone Giant Skeleton
Fireball
Goblin Gang Musketeer Wizard Goblin Barrel Clone
Poison
Goblin Gang Musketeer Wizard Clone
Lightning
Knight Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Clone Tornado Musketeer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Goblin Barrel Clone

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Goblin Barrel Wizard
Goblin Gang
Knight Goblin Barrel Clone Giant Skeleton
Musketeer
Knight Giant Skeleton
Wizard
Tornado Knight Giant Skeleton
Goblin Barrel
Knight Goblin Gang Clone Giant Skeleton
Clone
Giant Skeleton Goblin Gang Goblin Barrel
Tornado
Wizard Giant Skeleton
Giant Skeleton
Clone Goblin Gang Musketeer Wizard Goblin Barrel Tornado

Defense Synergies 4 7

Knight
Goblin Gang Musketeer Wizard Tornado
Goblin Gang
Knight Musketeer Giant Skeleton
Musketeer
Knight Goblin Gang Tornado Giant Skeleton
Wizard
Tornado Knight Giant Skeleton
Goblin Barrel
Clone
Tornado
Wizard Knight Musketeer Giant Skeleton
Giant Skeleton
Goblin Gang Musketeer Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard
Knight Goblin Gang Musketeer
Goblin Gang Tornado Knight Musketeer Giant Skeleton
Knight Goblin Gang Musketeer
Tornado Giant Skeleton
Goblin Gang Tornado Musketeer
Musketeer Tornado Goblin Gang Wizard
Musketeer Giant Skeleton
Goblin Gang Musketeer Tornado
Knight Goblin Gang Tornado Musketeer Giant Skeleton
Goblin Gang Knight Musketeer Wizard Tornado Giant Skeleton
Musketeer Goblin Gang Wizard Tornado
Knight Goblin Gang Musketeer Wizard Giant Skeleton
Wizard Goblin Gang Tornado
Knight Goblin Gang
Tornado Goblin Gang
Wizard Knight Goblin Gang Musketeer Tornado
Knight Goblin Gang Musketeer Wizard Tornado
Wizard Tornado Knight Musketeer Giant Skeleton
Musketeer Tornado
Goblin Gang Wizard Knight Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Skeleton
Knight Goblin Gang Musketeer Wizard
Goblin Gang Giant Skeleton Knight Musketeer
Goblin Gang Giant Skeleton Knight Musketeer Tornado
Giant Skeleton Knight Goblin Gang Musketeer
Wizard Goblin Gang Musketeer Tornado
Goblin Gang Knight Musketeer Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Tornado
Goblin Gang Musketeer
Knight Musketeer Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Knight Goblin Gang Wizard
Wizard Musketeer
Goblin Gang Knight Musketeer Tornado Giant Skeleton
Musketeer Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton
Musketeer Tornado
Giant Skeleton
Knight Musketeer Giant Skeleton
Wizard
Wizard Musketeer Tornado
Musketeer Wizard Tornado
Wizard Tornado
Wizard Tornado
Goblin Gang Musketeer Tornado
Knight Musketeer Wizard Tornado
Musketeer Wizard Tornado
Knight Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Tornado
Musketeer Wizard
Wizard Tornado
Musketeer Giant Skeleton
Wizard Tornado
Musketeer Tornado
Musketeer
Tornado Wizard
Musketeer Wizard Tornado
Musketeer Wizard Tornado
Musketeer Tornado
Musketeer Wizard Tornado
Musketeer Wizard
Musketeer Wizard
Giant Skeleton
Wizard
Goblin Gang Musketeer
Musketeer Wizard Tornado
Knight Goblin Gang Musketeer Wizard
Musketeer Wizard
Tornado Giant Skeleton
Musketeer
Goblin Gang Musketeer Tornado Giant Skeleton
Musketeer Tornado
Musketeer Tornado Giant Skeleton

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