My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Graveyard
Giant Snowball
Graveyard Little Prince
Zap
Mortar Graveyard Little Prince
Barbarian Barrel
Knight Mortar Hunter Giant Skeleton Graveyard Little Prince
The Log
Hunter Giant Skeleton Graveyard Little Prince
Earthquake
Mortar Graveyard
Arrows
Graveyard Little Prince
Royal Delivery
Knight Hunter Giant Skeleton Graveyard Little Prince
Fireball
Mortar Hunter Little Prince
Poison
Mortar Hunter Graveyard Little Prince
Lightning
Knight Mortar Hunter Little Prince
Rocket
Mortar Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Earthquake Little Prince Mortar Hunter Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Earthquake Little Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight Mortar Earthquake Giant Skeleton
Knight
Mortar Graveyard Arrows Earthquake Hunter Little Prince
Mortar
Knight Arrows Hunter
Earthquake
Arrows Knight Hunter Giant Skeleton Graveyard
Hunter
Knight Mortar Earthquake Giant Skeleton
Giant Skeleton
Arrows Earthquake Hunter Graveyard
Graveyard
Arrows Knight Earthquake Giant Skeleton Little Prince
Little Prince
Knight Graveyard

Defense Synergies 2 9

Arrows
Knight Mortar Giant Skeleton Little Prince
Knight
Hunter Little Prince Arrows Mortar Earthquake
Mortar
Arrows Knight Earthquake
Earthquake
Knight Mortar
Hunter
Knight Giant Skeleton
Giant Skeleton
Arrows Hunter Little Prince
Graveyard
Little Prince
Knight Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Mortar
Hunter Knight Mortar
Mortar Hunter Knight Giant Skeleton
Hunter Knight Mortar
Arrows Earthquake Giant Skeleton
Arrows Earthquake Hunter
Hunter Arrows Mortar Little Prince
Earthquake Arrows Giant Skeleton
Hunter Mortar
Knight Hunter Giant Skeleton Little Prince
Arrows Knight Earthquake Hunter Giant Skeleton
Arrows Hunter
Mortar Hunter Knight Earthquake Giant Skeleton
Arrows Mortar Earthquake Hunter
Knight Mortar Hunter
Mortar Hunter
Arrows Knight Mortar Hunter
Arrows Mortar Knight Hunter Little Prince
Arrows Mortar Earthquake Hunter Knight Giant Skeleton Little Prince
Mortar Hunter
Arrows Knight Earthquake Hunter Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Arrows Knight Mortar Hunter
Giant Skeleton Knight Hunter
Hunter Giant Skeleton Knight
Giant Skeleton Knight Hunter
Arrows Hunter
Knight Hunter Giant Skeleton
Giant Skeleton Knight Hunter
Giant Skeleton Knight Mortar
Knight Hunter Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Hunter
Knight Mortar Hunter Giant Skeleton Little Prince
Arrows Earthquake Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Mortar Giant Skeleton
Arrows Mortar
Earthquake Arrows Giant Skeleton
Earthquake Arrows Knight Giant Skeleton
Arrows Mortar Earthquake
Arrows Hunter
Arrows Mortar Earthquake
Arrows Earthquake Hunter
Arrows Mortar
Arrows Knight Mortar Earthquake
Arrows
Earthquake Knight Mortar Hunter
Earthquake Arrows Mortar
Earthquake Arrows Mortar
Earthquake Arrows Mortar Hunter
Earthquake Arrows Mortar
Arrows Mortar Earthquake
Arrows Mortar Earthquake Hunter
Arrows Mortar Earthquake Little Prince
Earthquake Giant Skeleton
Arrows
Earthquake Arrows Mortar
Arrows Earthquake Mortar Hunter Little Prince
Arrows Mortar Earthquake Hunter
Arrows Mortar
Arrows Mortar
Arrows Hunter Little Prince
Arrows Mortar Earthquake Hunter
Arrows
Giant Skeleton
Arrows Earthquake
Earthquake
Arrows Hunter
Arrows
Knight Hunter
Arrows Mortar Earthquake
Arrows Giant Skeleton
Giant Skeleton
Mortar Giant Skeleton Little Prince

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