My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Goblin Giant Sparky
Barbarian Barrel
Knight Firecracker Sparky
The Log
Firecracker Mini P.E.K.K.A Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Sparky
Fireball
Firecracker Sparky
Poison
Firecracker Sparky
Lightning
Knight Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Knight Firecracker Mini P.E.K.K.A Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Knight

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Goblin Giant Sparky Knight Mini P.E.K.K.A
Arrows
Zap Sparky Knight Mini P.E.K.K.A Goblin Giant
Knight
Firecracker Zap Arrows Sparky
Firecracker
Zap Knight Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A
Sparky Zap Arrows Firecracker Rage Goblin Giant
Rage
Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Zap Sparky Arrows Firecracker Mini P.E.K.K.A Rage
Sparky
Zap Arrows Mini P.E.K.K.A Rage Goblin Giant Knight Firecracker

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Goblin Giant Arrows Knight Firecracker Sparky
Arrows
Zap Knight Mini P.E.K.K.A Sparky
Knight
Firecracker Zap Arrows Mini P.E.K.K.A Sparky
Firecracker
Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Knight Firecracker
Rage
Goblin Giant
Zap Sparky
Sparky
Zap Arrows Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Goblin Giant Sparky
Mini P.E.K.K.A Sparky Zap Knight Firecracker
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Sparky Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A Sparky
Arrows Zap Firecracker
Zap Arrows Firecracker
Zap Arrows Goblin Giant Sparky
Mini P.E.K.K.A Sparky
Knight Firecracker Mini P.E.K.K.A Sparky
Zap Arrows Knight Firecracker Goblin Giant
Arrows Zap Firecracker
Mini P.E.K.K.A Sparky Zap Knight
Sparky Zap Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight
Zap Mini P.E.K.K.A Sparky
Sparky Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Zap Knight Firecracker
Zap Arrows Knight Firecracker
Mini P.E.K.K.A Sparky
Arrows Knight Firecracker Mini P.E.K.K.A Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Sparky
Zap Arrows Knight Firecracker Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Zap Knight Goblin Giant Sparky
Knight Mini P.E.K.K.A Goblin Giant Sparky
Arrows Firecracker Zap Goblin Giant
Mini P.E.K.K.A Sparky Knight Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant Sparky
Zap Knight Firecracker Mini P.E.K.K.A Sparky
Goblin Giant Sparky
Knight Mini P.E.K.K.A Sparky
Zap Arrows Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant Sparky
Firecracker Sparky
Sparky Zap Knight Firecracker Mini P.E.K.K.A Goblin Giant
Arrows Zap Firecracker Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Sparky
Arrows Firecracker Zap
Arrows Goblin Giant Sparky
Arrows Knight Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Zap Goblin Giant
Arrows Firecracker Sparky
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A Sparky
Firecracker Zap Arrows Knight Sparky
Zap Arrows Firecracker
Knight Firecracker Sparky
Arrows Firecracker
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Zap Arrows Firecracker Mini P.E.K.K.A Sparky
Zap Arrows Firecracker
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Firecracker Sparky
Arrows Firecracker Zap Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Zap Firecracker
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Zap
Zap Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Sparky
Arrows Zap Firecracker
Zap Arrows Sparky
Firecracker Sparky
Zap Firecracker Sparky
Firecracker Zap
Zap Firecracker Goblin Giant Sparky

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