My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Knight Goblin Gang Firecracker Battle Ram Bomb Tower
The Log
Goblin Gang Firecracker Battle Ram
Earthquake
Goblin Gang Firecracker Bomb Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Knight Goblin Gang Firecracker Battle Ram
Fireball
Goblin Gang Firecracker Battle Ram Bomb Tower
Poison
Bats Goblin Gang Firecracker Bomb Tower
Lightning
Knight Battle Ram Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Firecracker Battle Ram Bomb Tower Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Battle Ram
Knight
Bats Goblin Gang Firecracker Battle Ram Poison The Log
Goblin Gang
Knight Firecracker Battle Ram
Firecracker
Knight Bats Goblin Gang Battle Ram
Battle Ram
Knight Poison The Log Bats Goblin Gang Firecracker
Bomb Tower
Poison
Battle Ram Knight The Log
The Log
Battle Ram Knight Poison

Defense Synergies 6 10

Bats
Knight Firecracker Bomb Tower The Log
Knight
Bats Goblin Gang Firecracker Bomb Tower Poison The Log
Goblin Gang
Knight Firecracker Bomb Tower The Log
Firecracker
Knight The Log Bats Goblin Gang Bomb Tower
Battle Ram
Bomb Tower
Knight The Log Bats Goblin Gang Firecracker
Poison
Knight The Log
The Log
Firecracker Bomb Tower Bats Knight Goblin Gang Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Bats Knight Goblin Gang Firecracker The Log
Goblin Gang Bomb Tower Bats Knight
Bomb Tower Bats Knight Goblin Gang Firecracker
Firecracker Bomb Tower Poison The Log
Goblin Gang The Log Bats Firecracker Bomb Tower
Bats Goblin Gang Firecracker Bomb Tower Poison
Bomb Tower Poison The Log
Goblin Gang Bomb Tower
Knight Goblin Gang Firecracker
Bats Goblin Gang Poison Knight Firecracker Bomb Tower The Log
Bats Goblin Gang Firecracker Poison
Bomb Tower Bats Knight Goblin Gang The Log
Bomb Tower Bats Goblin Gang Firecracker Poison The Log
Knight Goblin Gang Bomb Tower
Bomb Tower Goblin Gang The Log
Bomb Tower Bats Knight Goblin Gang Firecracker Poison
Bomb Tower Bats Knight Goblin Gang Firecracker The Log
Bomb Tower Poison The Log Bats Knight Firecracker
Bomb Tower
Goblin Gang Bats Knight Firecracker Bomb Tower Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Poison Knight Goblin Gang Firecracker Bomb Tower The Log
Goblin Gang Bats Knight Bomb Tower The Log
Goblin Gang Bats Knight The Log
Knight Goblin Gang
Firecracker Poison Bats Goblin Gang Bomb Tower
Goblin Gang Bats Knight Bomb Tower
Knight Bomb Tower
Bats Knight Firecracker Bomb Tower Poison The Log
Goblin Gang
Bats Knight Bomb Tower
Poison The Log
Knight Goblin Gang Bomb Tower
Firecracker Bomb Tower
Goblin Gang Bats Knight Firecracker Bomb Tower Poison The Log
Bats Poison Firecracker Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log
Firecracker Poison The Log
Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Bats
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Bats Goblin Gang Poison
Firecracker Poison Knight The Log
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Bats
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Bats Firecracker
Bats Firecracker Poison
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Bats Goblin Gang
Poison Firecracker
The Log
Poison Knight Goblin Gang Firecracker
The Log Firecracker Poison
Poison
Firecracker
Bats Goblin Gang Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log

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