My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Prince Bandit
Barbarian Barrel
Knight Firecracker Bandit
The Log
Firecracker Hog Rider Prince Bandit
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider Prince Bandit
Fireball
Firecracker Hog Rider Bandit
Poison
Bats Firecracker
Lightning
Knight Prince Bandit
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Bandit Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Firecracker Prince Bandit
Knight
Bats Firecracker Hog Rider Prince The Log
Firecracker
Knight Hog Rider Bats Prince Bandit Mega Knight
Hog Rider
Bats Knight Firecracker The Log Prince Bandit Mega Knight
Prince
Mega Knight Bats Knight Firecracker Hog Rider The Log
The Log
Hog Rider Knight Prince Bandit Mega Knight
Bandit
Bats Firecracker Hog Rider The Log Mega Knight
Mega Knight
Bats Prince Firecracker Hog Rider The Log Bandit

Defense Synergies 4 12

Bats
Knight Firecracker Prince The Log Bandit Mega Knight
Knight
Bats Firecracker The Log
Firecracker
Knight The Log Bats Prince Bandit Mega Knight
Hog Rider
Prince
The Log Bats Firecracker
The Log
Firecracker Prince Bats Knight Bandit Mega Knight
Bandit
Bats Firecracker The Log Mega Knight
Mega Knight
Bats Firecracker The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bats Knight Firecracker Prince The Log Bandit Mega Knight
Prince Mega Knight Bats Knight Bandit
Prince Bats Knight Firecracker Bandit Mega Knight
Firecracker Prince The Log Mega Knight
The Log Bats Firecracker Bandit Mega Knight
Bats Firecracker
The Log Bandit Mega Knight
Prince
Knight Firecracker Prince Bandit Mega Knight
Bats Knight Firecracker The Log Bandit Mega Knight
Bats Firecracker
Prince Mega Knight Bats Knight The Log Bandit
Mega Knight Bats Firecracker Prince The Log
Knight Prince Bandit Mega Knight
Prince The Log Bandit Mega Knight
Mega Knight Bats Knight Firecracker Prince
Mega Knight Bats Knight Firecracker Prince The Log Bandit
The Log Bats Knight Firecracker Bandit Mega Knight
Prince
Mega Knight Bats Knight Firecracker Prince The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Prince Bandit
Bandit Knight Firecracker Prince The Log Mega Knight
Bandit Mega Knight Bats Knight Prince The Log
Prince Mega Knight Bats Knight The Log Bandit
Knight Prince Bandit Mega Knight
Firecracker Bats
Prince Bats Knight Bandit
Mega Knight Knight Prince
Mega Knight Bats Knight Firecracker Prince The Log Bandit
Mega Knight Bats Knight Prince
Mega Knight Prince The Log
Prince Mega Knight Knight Bandit
Firecracker Mega Knight
Bats Knight Firecracker Prince The Log
Bats Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Knight Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Bats Prince
Firecracker Knight Prince The Log Bandit
Firecracker
Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker Prince The Log
Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Bats
Firecracker Prince The Log Bandit Mega Knight
Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Bandit
Prince The Log Bandit Mega Knight
Firecracker The Log Bandit
Bats Firecracker
Bats Firecracker
The Log Bandit Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Bats Prince Bandit
Firecracker
The Log
Knight Firecracker Prince Mega Knight
The Log Firecracker
Firecracker Prince Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker Prince The Log Bandit Mega Knight

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