My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Firecracker Inferno Tower Balloon
Barbarian Barrel
Knight Firecracker Valkyrie Inferno Tower Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Balloon Lumberjack
Fireball
Firecracker Hog Rider Inferno Tower Balloon Lumberjack
Poison
Firecracker Inferno Tower Balloon
Lightning
Knight Valkyrie Inferno Tower Balloon Lumberjack
Rocket
Valkyrie Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Valkyrie Hog Rider Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Valkyrie

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Knight Lumberjack
Knight
Firecracker Hog Rider Balloon Arrows Lumberjack
Firecracker
Knight Hog Rider Valkyrie Balloon Lumberjack
Valkyrie
Hog Rider Balloon Lumberjack Firecracker
Hog Rider
Arrows Knight Firecracker Valkyrie Balloon Lumberjack
Inferno Tower
Balloon
Arrows Knight Valkyrie Lumberjack Firecracker Hog Rider
Lumberjack
Valkyrie Balloon Arrows Knight Firecracker Hog Rider

Defense Synergies 3 10

Arrows
Knight Valkyrie Inferno Tower Lumberjack
Knight
Firecracker Inferno Tower Arrows Lumberjack
Firecracker
Knight Valkyrie Inferno Tower Lumberjack
Valkyrie
Firecracker Arrows Inferno Tower Lumberjack
Hog Rider
Inferno Tower
Knight Arrows Firecracker Valkyrie Lumberjack
Balloon
Lumberjack
Arrows Knight Firecracker Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Inferno Tower
Inferno Tower Lumberjack Knight Firecracker Valkyrie
Inferno Tower Lumberjack Knight Valkyrie
Inferno Tower Lumberjack Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie Lumberjack
Arrows Firecracker Valkyrie Lumberjack
Inferno Tower Arrows Firecracker
Arrows Valkyrie Inferno Tower
Inferno Tower Lumberjack
Knight Firecracker Valkyrie Inferno Tower Lumberjack
Valkyrie Arrows Knight Firecracker Lumberjack
Arrows Inferno Tower Firecracker
Inferno Tower Lumberjack Knight Valkyrie
Valkyrie Arrows Firecracker Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Lumberjack
Arrows Knight Firecracker Valkyrie Inferno Tower Lumberjack
Arrows Knight Firecracker Valkyrie Lumberjack
Arrows Valkyrie Knight Firecracker Lumberjack
Inferno Tower Lumberjack
Valkyrie Arrows Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Inferno Tower
Arrows Knight Firecracker Valkyrie Lumberjack
Lumberjack Knight Valkyrie Inferno Tower
Valkyrie Lumberjack Knight Inferno Tower
Inferno Tower Knight Valkyrie Lumberjack
Arrows Firecracker
Knight Valkyrie Inferno Tower Lumberjack
Inferno Tower Knight Valkyrie Lumberjack
Knight Firecracker Valkyrie Inferno Tower
Inferno Tower
Knight Valkyrie Inferno Tower Lumberjack
Arrows Valkyrie
Knight Valkyrie Inferno Tower Lumberjack
Firecracker Valkyrie
Inferno Tower Knight Firecracker Valkyrie Lumberjack
Arrows Valkyrie Firecracker Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Lumberjack
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie Lumberjack
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker

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