My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Knight Elite Barbarians Magic Archer Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Elite Barbarians Balloon Magic Archer Lumberjack
Fireball
Elite Barbarians Balloon Magic Archer Lumberjack
Poison
Bats Balloon Magic Archer
Lightning
Knight Elite Barbarians Balloon Magic Archer Lumberjack
Rocket
Elite Barbarians Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Fireball Magic Archer Lumberjack Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Knight Fireball

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Elite Barbarians Lumberjack
Knight
Bats Balloon Elite Barbarians Fireball The Log Magic Archer Lumberjack
Elite Barbarians
Bats Knight Fireball The Log Lumberjack
Fireball
Knight Elite Barbarians The Log Magic Archer
Balloon
Bats Knight Lumberjack The Log Magic Archer
The Log
Knight Elite Barbarians Fireball Balloon Magic Archer Lumberjack
Magic Archer
Knight Fireball Balloon The Log Lumberjack
Lumberjack
Balloon Bats Knight Elite Barbarians The Log Magic Archer

Defense Synergies 3 10

Bats
Knight The Log Lumberjack
Knight
Bats Magic Archer Fireball The Log Lumberjack
Elite Barbarians
The Log
Fireball
The Log Knight Lumberjack
Balloon
The Log
Fireball Bats Knight Elite Barbarians Magic Archer Lumberjack
Magic Archer
Knight The Log Lumberjack
Lumberjack
Bats Knight Fireball The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Magic Archer
Elite Barbarians Lumberjack Bats Knight The Log
Lumberjack Bats Knight Elite Barbarians
Elite Barbarians Lumberjack Bats Knight
Elite Barbarians Fireball The Log Lumberjack
Fireball The Log Bats Magic Archer Lumberjack
Bats Fireball Magic Archer
Fireball The Log Magic Archer
Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack
Bats Knight Fireball The Log Magic Archer Lumberjack
Bats Fireball Magic Archer
Lumberjack Bats Knight Elite Barbarians Fireball The Log
Fireball Bats The Log Magic Archer Lumberjack
Elite Barbarians Knight Lumberjack
Elite Barbarians Fireball The Log Lumberjack
Bats Knight Elite Barbarians Fireball Lumberjack
Fireball Bats Knight Elite Barbarians The Log Magic Archer Lumberjack
The Log Bats Knight Fireball Magic Archer Lumberjack
Elite Barbarians Lumberjack
Bats Knight Elite Barbarians Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians Fireball
Fireball Knight Elite Barbarians The Log Magic Archer Lumberjack
Lumberjack Bats Knight Elite Barbarians The Log
Lumberjack Bats Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians Lumberjack
Fireball Bats Magic Archer
Bats Knight Elite Barbarians Fireball Lumberjack
Knight Elite Barbarians Lumberjack
Bats Knight Elite Barbarians Fireball The Log Magic Archer
Bats Knight Elite Barbarians Lumberjack
Elite Barbarians Fireball The Log
Elite Barbarians Knight Fireball Lumberjack
Fireball Magic Archer
Elite Barbarians Bats Knight Fireball The Log Magic Archer Lumberjack
Bats Elite Barbarians Fireball The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer
Fireball Bats Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Bats Elite Barbarians Fireball Lumberjack
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Knight Elite Barbarians Fireball The Log Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Bats
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Elite Barbarians Bats Fireball Magic Archer
Bats Fireball
Elite Barbarians Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Knight Magic Archer Lumberjack
The Log Fireball Magic Archer
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball The Log Magic Archer
Bats Fireball Magic Archer
Fireball The Log Magic Archer

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