My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Executioner Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Elixir Golem Executioner
The Log
Elite Barbarians Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Knight Elite Barbarians Elixir Golem Executioner Inferno Dragon
Fireball
Elite Barbarians Elixir Golem Executioner Inferno Dragon
Poison
Elixir Golem Executioner
Lightning
Knight Elite Barbarians Executioner Inferno Dragon Monk
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Elixir Golem Fireball Inferno Dragon Executioner Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Elixir Golem Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Knight Elixir Golem
Knight
Executioner Arrows Elite Barbarians Fireball
Elite Barbarians
Arrows Knight Fireball
Elixir Golem
Arrows Fireball Executioner Inferno Dragon Monk
Fireball
Arrows Knight Elite Barbarians Elixir Golem
Executioner
Knight Elixir Golem
Inferno Dragon
Elixir Golem
Monk
Elixir Golem

Defense Synergies 1 4

Arrows
Knight Fireball Monk
Knight
Executioner Arrows Fireball
Elite Barbarians
Elixir Golem
Fireball
Arrows Knight
Executioner
Knight
Inferno Dragon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner
Elite Barbarians Inferno Dragon Knight Executioner Monk
Knight Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon Knight Monk
Arrows Elite Barbarians Fireball Monk
Arrows Fireball Executioner
Inferno Dragon Arrows Fireball Executioner
Arrows Fireball Monk
Inferno Dragon Elite Barbarians
Knight Elite Barbarians
Executioner Arrows Knight Fireball
Arrows Executioner Inferno Dragon Fireball
Knight Elite Barbarians Fireball
Fireball Executioner Arrows
Elite Barbarians Inferno Dragon Knight
Monk Elite Barbarians Fireball Inferno Dragon
Arrows Knight Elite Barbarians Fireball Executioner
Arrows Fireball Knight Elite Barbarians Executioner
Arrows Executioner Knight Fireball Inferno Dragon
Elite Barbarians Inferno Dragon
Arrows Knight Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball
Fireball Arrows Knight Elite Barbarians Executioner Inferno Dragon Monk
Knight Elite Barbarians
Knight Elite Barbarians Fireball Monk
Knight Elite Barbarians Executioner Inferno Dragon
Arrows Fireball Executioner Monk
Knight Elite Barbarians Fireball
Knight Elite Barbarians Inferno Dragon
Knight Elite Barbarians Fireball Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Knight Elite Barbarians
Monk Arrows Elite Barbarians Fireball
Elite Barbarians Knight Fireball Executioner
Fireball Executioner
Elite Barbarians Knight Fireball Executioner Inferno Dragon Monk
Arrows Executioner Elite Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Monk
Arrows Fireball Monk Executioner
Arrows Fireball
Arrows Knight Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Monk
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball Monk
Elite Barbarians Fireball
Monk Arrows Knight Fireball
Fireball Monk Arrows Executioner
Knight Elite Barbarians Fireball Executioner
Arrows Fireball Monk
Arrows Elite Barbarians Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Monk Arrows Fireball
Arrows Fireball Executioner Monk
Arrows Fireball Monk
Fireball Monk
Arrows Fireball
Monk
Arrows Fireball Monk
Arrows Fireball Executioner
Inferno Dragon
Arrows Fireball Executioner Monk
Fireball Arrows Monk
Fireball Arrows
Elite Barbarians Arrows Fireball Executioner
Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball Monk
Arrows Fireball Monk
Fireball
Fireball Arrows Executioner Monk
Arrows Fireball
Fireball Knight Executioner
Arrows Fireball Executioner
Monk Arrows Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner Monk

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