My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Ram Rider
Giant Snowball
Minions Dart Goblin Witch Balloon Ram Rider
Zap
Minions Dart Goblin Witch Balloon Ram Rider
Barbarian Barrel
Knight Dart Goblin Witch
The Log
Dart Goblin Witch Ram Rider
Earthquake
Witch
Arrows
Minions Dart Goblin Witch
Royal Delivery
Knight Minions Dart Goblin Witch Balloon Ram Rider
Fireball
Minions Dart Goblin Witch Balloon Ram Rider
Poison
Minions Dart Goblin Witch Balloon
Lightning
Knight Witch Balloon Ram Rider Archer Queen
Rocket
Witch Balloon Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Dart Goblin Witch Balloon Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Dart Goblin

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Dart Goblin Balloon Witch Ram Rider Archer Queen
Minions
Knight Rage Balloon Ram Rider
Dart Goblin
Knight Balloon Ram Rider
Rage
Minions Witch Balloon
Witch
Rage Knight Ram Rider
Balloon
Knight Rage Minions Dart Goblin
Ram Rider
Knight Minions Dart Goblin Witch Archer Queen
Archer Queen
Knight Ram Rider

Defense Synergies 3 4

Knight
Minions Dart Goblin Archer Queen Witch
Minions
Knight Dart Goblin Ram Rider
Dart Goblin
Knight Minions Ram Rider
Rage
Witch
Knight
Balloon
Ram Rider
Minions Dart Goblin
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Ram Rider
Knight Minions Dart Goblin Witch Ram Rider
Witch Ram Rider Knight Minions Dart Goblin
Witch Knight Minions Dart Goblin Ram Rider
Minions Dart Goblin
Minions Dart Goblin Ram Rider Witch
Dart Goblin Ram Rider
Witch Minions Archer Queen
Knight Dart Goblin
Minions Dart Goblin Witch Knight Ram Rider
Minions Dart Goblin Witch Ram Rider
Knight Minions Witch Ram Rider
Minions Dart Goblin Witch
Knight Ram Rider
Ram Rider
Knight Minions Witch
Knight Minions Dart Goblin Witch Ram Rider
Witch Knight Minions Dart Goblin Ram Rider
Dart Goblin Ram Rider
Knight Minions Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight
Knight Minions Witch Ram Rider
Knight Ram Rider
Knight Witch Ram Rider
Minions Dart Goblin Witch Ram Rider
Knight Minions Dart Goblin Witch Ram Rider
Knight
Knight Minions Witch
Witch Dart Goblin
Knight Minions Dart Goblin Witch
Archer Queen
Knight Witch Ram Rider
Dart Goblin Witch
Witch Knight Minions Dart Goblin Archer Queen
Minions Dart Goblin Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Ram Rider
Dart Goblin
Knight Dart Goblin
Minions Dart Goblin Witch Ram Rider
Dart Goblin Witch
Dart Goblin Ram Rider
Dart Goblin Ram Rider
Minions
Knight Dart Goblin Ram Rider
Dart Goblin Archer Queen
Knight Dart Goblin
Minions Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin
Minions
Dart Goblin
Dart Goblin Witch
Minions
Witch
Witch
Dart Goblin Witch Ram Rider
Witch Ram Rider
Dart Goblin
Dart Goblin Witch
Minions Dart Goblin Witch
Dart Goblin
Minions Dart Goblin Witch
Dart Goblin Witch Ram Rider Archer Queen
Knight Dart Goblin
Dart Goblin
Archer Queen
Dart Goblin Archer Queen
Minions Dart Goblin Witch Archer Queen
Dart Goblin Witch Archer Queen
Dart Goblin Witch Archer Queen

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