My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Fisherman Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Fisherman Phoenix
Giant Snowball
Bomber Fisherman Little Prince
Zap
Bomber Fisherman Little Prince
Barbarian Barrel
Bomber Knight Little Prince
The Log
Bomber Fisherman Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Knight Fisherman Little Prince
Fireball
Bomber Fisherman Little Prince
Poison
Bomber Fisherman Phoenix Little Prince
Lightning
Knight Fisherman Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Void Fisherman Little Prince Phoenix Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Void Fisherman

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight
Knight
Bomber Little Prince
Giant
Bomber Lightning Void Fisherman Little Prince
Void
Giant
Lightning
Giant
Fisherman
Giant
Phoenix
Little Prince
Knight Giant

Defense Synergies 2 4

Bomber
Knight Fisherman
Knight
Bomber Little Prince Fisherman Phoenix
Giant
Void
Lightning
Fisherman
Bomber Knight
Phoenix
Knight Little Prince
Little Prince
Knight Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Knight Void
Bomber Knight Fisherman Phoenix
Fisherman Bomber Knight Void Lightning
Bomber Knight Fisherman Phoenix
Lightning Bomber
Bomber
Lightning Void Phoenix Little Prince
Lightning Void Phoenix
Fisherman Phoenix
Knight Bomber Fisherman Phoenix Little Prince
Bomber Knight Fisherman
Phoenix
Bomber Knight Lightning
Bomber
Knight Phoenix
Lightning Fisherman
Bomber Knight Fisherman
Bomber Knight Fisherman Little Prince
Bomber Knight Fisherman Little Prince
Fisherman Phoenix
Bomber Knight Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Fisherman
Void Bomber Knight Lightning Fisherman Phoenix
Knight Lightning Fisherman
Lightning Knight Fisherman Phoenix
Knight Fisherman Phoenix
Knight Void Lightning Phoenix
Knight Fisherman Phoenix
Void Lightning Knight Phoenix
Phoenix
Knight Phoenix
Lightning Void Phoenix
Lightning Knight
Bomber
Phoenix Bomber Knight Lightning Fisherman Little Prince
Bomber Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Knight
Void Fisherman
Lightning Void
Lightning Knight Void
Bomber
Bomber
Lightning
Void Lightning Fisherman
Lightning Void Fisherman
Void Lightning Knight Fisherman
Void Lightning
Lightning Knight Void Fisherman
Lightning Void Fisherman
Lightning Fisherman
Lightning Bomber
Lightning
Lightning
Bomber Lightning Fisherman
Void Lightning Bomber Fisherman
Lightning Bomber Little Prince
Lightning Void
Lightning Void
Void Lightning Fisherman
Lightning Void
Bomber Little Prince
Fisherman
Void Lightning Fisherman
Void Lightning Fisherman
Void Lightning Fisherman
Lightning Little Prince
Lightning Void
Lightning Void
Void Lightning Bomber
Void Lightning
Lightning
Lightning Void
Lightning
Void Lightning Knight
Bomber Lightning
Void Lightning
Lightning
Void Lightning
Void Lightning Little Prince

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