My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblin Hut Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Goblin Hut Miner Little Prince
Zap
Bats Goblin Hut Little Prince
Barbarian Barrel
Knight Goblin Hut Little Prince
The Log
Goblin Hut Little Prince
Earthquake
Goblin Hut
Arrows
Bats Goblin Hut Little Prince
Royal Delivery
Bats Knight Goblin Hut Miner Little Prince
Fireball
Goblin Hut Little Prince
Poison
Bats Goblin Hut Little Prince
Lightning
Knight Goblin Hut Little Prince
Rocket
Goblin Hut Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Knight Miner Little Prince Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight
Giant Snowball
Knight Goblin Hut Miner Mega Knight Little Prince
Arrows
Knight Miner Mega Knight
Knight
Bats Giant Snowball Arrows Goblin Hut Miner Little Prince
Goblin Hut
Giant Snowball Knight Miner Mega Knight
Miner
Bats Giant Snowball Arrows Knight Goblin Hut Mega Knight
Mega Knight
Bats Giant Snowball Arrows Goblin Hut Miner
Little Prince
Giant Snowball Knight

Defense Synergies 4 11

Bats
Knight Giant Snowball Mega Knight
Giant Snowball
Mega Knight Bats Knight Goblin Hut Miner Little Prince
Arrows
Mega Knight Knight Goblin Hut Little Prince
Knight
Bats Little Prince Giant Snowball Arrows Goblin Hut
Goblin Hut
Giant Snowball Arrows Knight
Miner
Giant Snowball Mega Knight
Mega Knight
Giant Snowball Arrows Bats Miner
Little Prince
Knight Giant Snowball Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut
Bats Knight Goblin Hut Mega Knight
Goblin Hut Mega Knight Bats Giant Snowball Knight
Goblin Hut Bats Knight Mega Knight
Arrows Mega Knight
Arrows Bats Giant Snowball Mega Knight
Bats Giant Snowball Arrows Goblin Hut Little Prince
Arrows Mega Knight
Goblin Hut
Knight Giant Snowball Miner Mega Knight Little Prince
Bats Giant Snowball Arrows Knight Goblin Hut Mega Knight
Arrows Bats Giant Snowball Goblin Hut
Goblin Hut Mega Knight Bats Giant Snowball Knight
Mega Knight Bats Giant Snowball Arrows Goblin Hut
Knight Goblin Hut Mega Knight
Giant Snowball Goblin Hut Mega Knight
Mega Knight Bats Arrows Knight Goblin Hut
Arrows Mega Knight Bats Giant Snowball Knight Goblin Hut Little Prince
Giant Snowball Arrows Bats Knight Goblin Hut Mega Knight Little Prince
Goblin Hut
Mega Knight Bats Giant Snowball Arrows Knight Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball Goblin Hut
Giant Snowball Arrows Knight Miner Mega Knight
Mega Knight Bats Knight Goblin Hut
Mega Knight Bats Knight
Knight Goblin Hut Mega Knight
Arrows Bats Giant Snowball Goblin Hut
Bats Knight Goblin Hut
Mega Knight Knight
Mega Knight Bats Giant Snowball Knight Goblin Hut
Goblin Hut
Mega Knight Bats Knight Goblin Hut
Mega Knight Giant Snowball Arrows
Mega Knight Knight
Mega Knight
Goblin Hut Bats Knight Little Prince
Bats Arrows Mega Knight Giant Snowball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Giant Snowball Miner
Arrows Goblin Hut Miner
Arrows Knight
Giant Snowball Arrows Mega Knight
Arrows Bats Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Miner Giant Snowball
Bats Giant Snowball
Miner Arrows Knight
Giant Snowball Arrows
Giant Snowball Knight Goblin Hut Miner
Arrows
Giant Snowball Arrows Goblin Hut
Giant Snowball Arrows Goblin Hut
Arrows Goblin Hut Mega Knight
Giant Snowball Arrows
Bats
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows Miner Mega Knight Little Prince
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Mega Knight Little Prince
Arrows Miner Giant Snowball
Giant Snowball Arrows Miner Mega Knight
Miner Arrows
Bats Giant Snowball Arrows Little Prince
Bats Giant Snowball Goblin Hut
Giant Snowball
Giant Snowball Arrows Miner Mega Knight
Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows
Bats Goblin Hut
Giant Snowball Arrows
Arrows
Miner Knight Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows
Mega Knight
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Miner Mega Knight Little Prince

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