My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Musketeer Hog Rider Electro Dragon
Zap
Archers
Barbarian Barrel
Archers Knight Musketeer
The Log
Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Musketeer Hog Rider Electro Dragon Bowler
Fireball
Archers Musketeer Hog Rider Electro Dragon Bowler
Poison
Archers Musketeer Electro Dragon
Lightning
Knight Musketeer Electro Dragon Bowler
Rocket
Musketeer Hog Rider Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Tornado Musketeer Hog Rider Freeze Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Tornado Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Electro Dragon Bowler
Knight
Archers Musketeer Hog Rider Electro Dragon
Musketeer
Knight Hog Rider Electro Dragon Bowler
Hog Rider
Knight Musketeer Freeze Archers Tornado Bowler
Tornado
Hog Rider Freeze Electro Dragon Bowler
Freeze
Hog Rider Tornado
Electro Dragon
Archers Knight Musketeer Tornado Bowler
Bowler
Archers Musketeer Hog Rider Tornado Electro Dragon

Defense Synergies 4 8

Archers
Knight Tornado Bowler
Knight
Archers Musketeer Electro Dragon Tornado Bowler
Musketeer
Knight Tornado Bowler
Hog Rider
Tornado
Bowler Archers Knight Musketeer Electro Dragon
Freeze
Electro Dragon
Knight Tornado Bowler
Bowler
Tornado Archers Knight Musketeer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Musketeer Electro Dragon
Knight Musketeer Electro Dragon
Tornado Bowler Archers Knight Musketeer Freeze Electro Dragon
Knight Musketeer Electro Dragon Bowler
Tornado Bowler
Tornado Freeze Bowler Archers Musketeer Electro Dragon
Musketeer Tornado Archers Freeze Electro Dragon
Bowler Musketeer Electro Dragon
Musketeer Tornado
Knight Tornado Archers Musketeer Bowler
Archers Knight Musketeer Tornado Freeze Electro Dragon Bowler
Musketeer Archers Tornado Electro Dragon
Bowler Knight Musketeer Freeze Electro Dragon
Bowler Tornado Freeze Electro Dragon
Knight
Tornado Freeze Bowler
Knight Musketeer Tornado Electro Dragon Bowler
Archers Knight Musketeer Tornado Electro Dragon Bowler
Tornado Freeze Archers Knight Musketeer Electro Dragon Bowler
Musketeer Tornado
Bowler Archers Knight Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Bowler
Archers Knight Musketeer Electro Dragon Bowler
Knight Musketeer Electro Dragon Bowler
Bowler Knight Musketeer Tornado
Knight Musketeer Bowler
Archers Musketeer Tornado Freeze Electro Dragon
Archers Knight Musketeer Bowler
Knight
Freeze Electro Dragon Knight Tornado
Musketeer
Knight Musketeer Electro Dragon Bowler
Tornado Bowler
Bowler Knight
Archers Musketeer Electro Dragon Bowler
Electro Dragon Archers Knight Musketeer Tornado Freeze Bowler
Bowler Archers Musketeer Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze Electro Dragon
Musketeer Tornado Electro Dragon Bowler
Electro Dragon
Knight Musketeer Freeze
Bowler
Musketeer Tornado Freeze Electro Dragon
Archers Musketeer Tornado Bowler
Tornado Freeze Electro Dragon Bowler
Tornado Electro Dragon
Musketeer Tornado Electro Dragon Bowler
Knight Musketeer Tornado Electro Dragon Bowler
Archers Musketeer Tornado Electro Dragon
Knight Musketeer Bowler
Musketeer Freeze Electro Dragon
Musketeer
Musketeer Electro Dragon Bowler
Musketeer Electro Dragon Bowler
Tornado Freeze
Archers Musketeer Electro Dragon Bowler
Tornado Electro Dragon Bowler
Musketeer Bowler
Tornado
Musketeer Tornado Bowler
Musketeer Electro Dragon
Tornado Freeze Electro Dragon Bowler
Musketeer Tornado Electro Dragon Bowler
Musketeer Tornado Electro Dragon Bowler
Musketeer Tornado
Archers Musketeer Tornado Electro Dragon
Electro Dragon Musketeer Freeze
Bowler
Musketeer Electro Dragon
Freeze Electro Dragon
Bowler
Archers Musketeer Freeze Electro Dragon
Archers Musketeer Tornado Electro Dragon
Freeze
Knight Musketeer Electro Dragon Bowler
Musketeer Electro Dragon Bowler
Tornado
Musketeer Electro Dragon
Electro Dragon Musketeer Tornado Freeze Bowler
Musketeer Tornado Electro Dragon
Electro Dragon Musketeer Tornado Freeze Bowler

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