My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Cage Baby Dragon Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Knight Goblin Cage
The Log
Archers Goblin Cage
Earthquake
Archers Goblin Cage
Arrows
Archers
Royal Delivery
Archers Knight Goblin Cage Baby Dragon Bowler
Fireball
Archers Goblin Cage Baby Dragon Bowler
Poison
Archers Goblin Cage
Lightning
Knight Goblin Cage Baby Dragon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Tornado Goblin Cage Baby Dragon Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Tornado Goblin Cage

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Goblin Cage Baby Dragon Bowler
Knight
Archers Baby Dragon
Goblin Cage
Archers Baby Dragon
Tornado
Baby Dragon Electro Giant Bowler
Baby Dragon
Knight Tornado Archers Goblin Cage Bowler Lightning Electro Giant
Bowler
Archers Tornado Baby Dragon Lightning
Lightning
Electro Giant Baby Dragon Bowler
Electro Giant
Tornado Lightning Baby Dragon

Defense Synergies 2 15

Archers
Knight Goblin Cage Tornado Baby Dragon Bowler
Knight
Archers Goblin Cage Tornado Baby Dragon Bowler
Goblin Cage
Archers Knight Tornado Baby Dragon Bowler Electro Giant
Tornado
Bowler Archers Knight Goblin Cage Baby Dragon Electro Giant
Baby Dragon
Archers Knight Goblin Cage Tornado Bowler
Bowler
Tornado Archers Knight Goblin Cage Baby Dragon
Lightning
Electro Giant
Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Goblin Cage Baby Dragon
Knight Goblin Cage
Goblin Cage Tornado Bowler Archers Knight Lightning
Goblin Cage Knight Bowler
Lightning Goblin Cage Tornado Bowler
Tornado Bowler Archers Baby Dragon
Tornado Lightning Archers Goblin Cage Baby Dragon
Bowler Lightning Goblin Cage Baby Dragon Electro Giant
Goblin Cage Tornado
Knight Tornado Archers Bowler
Archers Knight Tornado Baby Dragon Bowler Electro Giant
Archers Tornado Baby Dragon
Goblin Cage Bowler Knight Lightning
Bowler Goblin Cage Tornado Baby Dragon
Knight Goblin Cage
Tornado Goblin Cage Bowler Lightning Electro Giant
Knight Goblin Cage Tornado Bowler
Goblin Cage Archers Knight Tornado Baby Dragon Bowler
Goblin Cage Tornado Baby Dragon Archers Knight Bowler
Goblin Cage Tornado
Bowler Archers Knight Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Goblin Cage Bowler Electro Giant
Archers Knight Baby Dragon Bowler Lightning
Knight Goblin Cage Bowler Lightning
Bowler Lightning Knight Goblin Cage Tornado
Knight Goblin Cage Bowler
Electro Giant Archers Tornado Baby Dragon
Archers Knight Goblin Cage Bowler Lightning
Knight Goblin Cage
Goblin Cage Lightning Knight Tornado Baby Dragon
Goblin Cage
Knight Goblin Cage Bowler
Lightning Goblin Cage Tornado Bowler Electro Giant
Bowler Lightning Knight Goblin Cage
Archers Goblin Cage Baby Dragon Bowler Electro Giant
Electro Giant Archers Knight Goblin Cage Tornado Baby Dragon Bowler Lightning
Bowler Archers Goblin Cage Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon
Tornado Baby Dragon Bowler
Lightning Baby Dragon
Lightning Knight
Baby Dragon Bowler
Electro Giant Tornado Baby Dragon
Archers Tornado Baby Dragon Bowler
Tornado Baby Dragon Bowler Lightning
Tornado Lightning
Lightning Tornado Bowler
Lightning Knight Tornado Bowler
Lightning Archers Tornado Baby Dragon
Lightning Knight Baby Dragon Bowler
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Bowler
Lightning Baby Dragon Bowler
Lightning Tornado
Lightning
Lightning Archers Baby Dragon Bowler
Lightning Tornado Baby Dragon Bowler Electro Giant
Lightning Baby Dragon Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Baby Dragon
Tornado Electro Giant Baby Dragon Bowler
Tornado Baby Dragon Bowler Lightning
Lightning Tornado Baby Dragon Bowler
Lightning Tornado Baby Dragon
Lightning Archers Tornado Baby Dragon Electro Giant
Lightning Electro Giant
Lightning Bowler
Lightning
Lightning
Bowler Lightning
Lightning Archers
Lightning Archers Tornado Baby Dragon
Lightning Knight Baby Dragon Bowler
Baby Dragon Bowler Lightning
Lightning Tornado Electro Giant
Electro Giant Tornado Baby Dragon Bowler Lightning
Tornado Lightning
Lightning Tornado Baby Dragon Bowler Electro Giant

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