My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Giant Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon Sparky
Giant Snowball
Skeletons Bats Inferno Dragon
Zap
Skeletons Bats Goblin Giant Inferno Dragon Sparky
Barbarian Barrel
Skeletons Sparky
The Log
Skeletons Mini P.E.K.K.A Sparky
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Inferno Dragon Sparky
Fireball
Inferno Dragon Sparky
Poison
Bats Sparky
Lightning
Mini P.E.K.K.A Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Arrows Mini P.E.K.K.A Inferno Dragon Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mini P.E.K.K.A Rage Goblin Giant Inferno Dragon Sparky
Arrows
Sparky Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Sparky Bats Arrows Rage Goblin Giant
Rage
Sparky Bats Mini P.E.K.K.A Goblin Giant
Goblin Giant
Sparky Bats Arrows Mini P.E.K.K.A Rage
Inferno Dragon
Bats
Sparky
Arrows Mini P.E.K.K.A Rage Goblin Giant Bats

Defense Synergies 0 11

Skeletons
Bats Mini P.E.K.K.A Inferno Dragon Sparky
Bats
Skeletons Mini P.E.K.K.A Goblin Giant Inferno Dragon Sparky
Arrows
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Skeletons Bats Arrows
Rage
Goblin Giant
Bats Sparky
Inferno Dragon
Skeletons Bats
Sparky
Skeletons Bats Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Skeletons Bats
Mini P.E.K.K.A Sparky Skeletons Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Sparky Skeletons Bats
Arrows Mini P.E.K.K.A Sparky
Arrows Skeletons Bats
Bats Inferno Dragon Arrows
Arrows Goblin Giant Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Skeletons
Skeletons Mini P.E.K.K.A Sparky
Bats Skeletons Arrows Goblin Giant
Arrows Inferno Dragon Bats
Mini P.E.K.K.A Sparky Skeletons Bats
Sparky Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Sparky
Mini P.E.K.K.A Inferno Dragon Sparky
Sparky Skeletons Bats Arrows Mini P.E.K.K.A
Arrows Bats
Arrows Bats Inferno Dragon
Mini P.E.K.K.A Sparky Inferno Dragon
Bats Arrows Mini P.E.K.K.A Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Sparky
Arrows Mini P.E.K.K.A Inferno Dragon
Skeletons Bats Mini P.E.K.K.A Goblin Giant Sparky
Mini P.E.K.K.A Bats Goblin Giant Sparky
Skeletons Mini P.E.K.K.A Goblin Giant Inferno Dragon Sparky
Arrows Skeletons Bats Goblin Giant
Mini P.E.K.K.A Sparky Skeletons Bats Goblin Giant
Mini P.E.K.K.A Goblin Giant Inferno Dragon Sparky
Skeletons Bats Mini P.E.K.K.A Inferno Dragon Sparky
Skeletons Goblin Giant Inferno Dragon Sparky
Inferno Dragon Bats Mini P.E.K.K.A Sparky
Arrows Goblin Giant
Mini P.E.K.K.A Skeletons Goblin Giant Sparky
Sparky
Sparky Skeletons Bats Mini P.E.K.K.A Goblin Giant Inferno Dragon
Bats Arrows Mini P.E.K.K.A Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Sparky
Arrows Sparky
Arrows Bats Goblin Giant
Arrows Sparky
Arrows
Arrows
Bats Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Inferno Dragon
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Sparky
Bats
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats
Arrows
Arrows
Mini P.E.K.K.A Sparky
Arrows
Arrows Sparky
Sparky
Bats Sparky
Bats
Goblin Giant Sparky

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