My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon Executioner Electro Giant Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Dark Prince Executioner Electro Wizard Magic Archer
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Dark Prince Electro Dragon Executioner Electro Wizard Inferno Dragon Magic Archer
Fireball
Electro Dragon Executioner Electro Wizard Inferno Dragon Magic Archer
Poison
Electro Dragon Executioner Electro Wizard Magic Archer
Lightning
Dark Prince Electro Dragon Executioner Electro Wizard Inferno Dragon Magic Archer
Rocket
Electro Dragon Executioner Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Executioner Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon Executioner Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Executioner Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dark Prince Electro Wizard Inferno Dragon Magic Archer Electro Dragon Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Dark Prince Electro Wizard Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Dark Prince Electro Dragon Electro Wizard
Dark Prince
Electro Giant Rage Executioner Electro Wizard Magic Archer
Electro Dragon
Rage Executioner Inferno Dragon Magic Archer
Executioner
Dark Prince Electro Dragon
Electro Giant
Dark Prince Inferno Dragon
Electro Wizard
Rage Dark Prince Magic Archer
Inferno Dragon
Electro Dragon Electro Giant
Magic Archer
Dark Prince Electro Dragon Electro Wizard

Defense Synergies 0 9

Rage
Dark Prince
Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon
Dark Prince Electro Wizard Inferno Dragon
Executioner
Dark Prince
Electro Giant
Inferno Dragon
Electro Wizard
Dark Prince Electro Dragon Inferno Dragon Magic Archer
Inferno Dragon
Electro Dragon Electro Giant Electro Wizard
Magic Archer
Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner Electro Wizard Magic Archer
Inferno Dragon Dark Prince Electro Dragon Executioner Electro Wizard
Dark Prince Electro Dragon Executioner Electro Wizard Inferno Dragon
Inferno Dragon Dark Prince Electro Dragon Electro Wizard
Dark Prince
Dark Prince Electro Dragon Executioner Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Electro Dragon Executioner Magic Archer
Electro Dragon Electro Giant Electro Wizard Magic Archer
Inferno Dragon
Dark Prince Electro Wizard
Executioner Electro Wizard Dark Prince Electro Dragon Electro Giant Magic Archer
Executioner Inferno Dragon Electro Dragon Electro Wizard Magic Archer
Dark Prince Electro Dragon Electro Wizard
Executioner Dark Prince Electro Dragon Electro Wizard Magic Archer
Inferno Dragon Electro Wizard
Electro Giant Electro Wizard Inferno Dragon
Dark Prince Electro Dragon Executioner Electro Wizard
Dark Prince Electro Dragon Executioner Electro Wizard Magic Archer
Executioner Dark Prince Electro Dragon Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Inferno Dragon
Dark Prince Electro Dragon Executioner Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Giant Electro Wizard
Electro Wizard Electro Dragon Executioner Inferno Dragon Magic Archer
Dark Prince Electro Dragon Electro Wizard
Dark Prince Electro Wizard
Dark Prince Executioner Inferno Dragon
Executioner Electro Giant Electro Dragon Electro Wizard Magic Archer
Dark Prince Electro Wizard
Dark Prince Inferno Dragon
Electro Dragon Electro Wizard Dark Prince Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Dark Prince Electro Dragon
Dark Prince Electro Giant Electro Wizard
Dark Prince Executioner
Electro Dragon Executioner Electro Giant Magic Archer
Electro Dragon Electro Giant Electro Wizard Dark Prince Executioner Inferno Dragon Magic Archer
Executioner Dark Prince Electro Dragon Electro Giant Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon Magic Archer
Dark Prince
Executioner Dark Prince Magic Archer
Executioner Electro Giant Electro Dragon Magic Archer
Executioner Magic Archer
Electro Dragon Executioner Magic Archer
Electro Dragon
Electro Dragon Electro Wizard
Dark Prince Electro Dragon Electro Wizard Magic Archer
Electro Dragon Executioner Magic Archer
Executioner Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Executioner Magic Archer
Magic Archer Electro Dragon Executioner
Dark Prince Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon Electro Giant Magic Archer
Magic Archer
Electro Dragon
Electro Giant Dark Prince Electro Dragon Executioner Magic Archer
Inferno Dragon
Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Executioner Electro Giant Electro Wizard Magic Archer
Electro Dragon Electro Wizard Electro Giant
Electro Dragon Magic Archer
Electro Dragon Electro Wizard Magic Archer
Magic Archer
Electro Wizard Dark Prince Electro Dragon Magic Archer
Electro Dragon Executioner Electro Wizard Magic Archer
Dark Prince Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon Executioner Magic Archer
Electro Giant
Dark Prince Electro Dragon Executioner
Electro Dragon Electro Giant Electro Wizard Magic Archer
Electro Dragon Executioner Electro Wizard Magic Archer
Electro Dragon Dark Prince Executioner Electro Giant Electro Wizard Magic Archer

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