My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Bowler Golem Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Dart Goblin Inferno Dragon
Zap
Dart Goblin Inferno Dragon
Barbarian Barrel
Tesla Dart Goblin Ice Wizard
The Log
Dart Goblin
Earthquake
Tesla
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Bowler Ice Wizard Inferno Dragon
Fireball
Tesla Dart Goblin Bowler Ice Wizard Inferno Dragon
Poison
Dart Goblin Ice Wizard
Lightning
Tesla Bowler Ice Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Golem Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Ice Wizard Tesla Inferno Dragon Bowler Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Ice Wizard Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Bowler Lightning
Tesla
Dart Goblin
Bowler Golem
Bowler
Arrows Dart Goblin Lightning Ice Wizard
Lightning
Golem Arrows Bowler
Golem
Arrows Lightning Dart Goblin Ice Wizard
Ice Wizard
Bowler Golem
Inferno Dragon

Defense Synergies 0 12

Arrows
Tesla Bowler Lightning Ice Wizard
Tesla
Arrows Dart Goblin Bowler Inferno Dragon
Dart Goblin
Tesla Bowler Ice Wizard Inferno Dragon
Bowler
Arrows Tesla Dart Goblin Ice Wizard
Lightning
Arrows
Golem
Ice Wizard
Arrows Dart Goblin Bowler Inferno Dragon
Inferno Dragon
Tesla Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Tesla Dart Goblin
Inferno Dragon Tesla Dart Goblin Ice Wizard
Tesla Bowler Dart Goblin Lightning Ice Wizard Inferno Dragon
Tesla Inferno Dragon Dart Goblin Bowler Ice Wizard
Lightning Arrows Bowler
Arrows Bowler Tesla Dart Goblin Ice Wizard
Tesla Dart Goblin Lightning Inferno Dragon Arrows Ice Wizard
Bowler Lightning Arrows Tesla Dart Goblin
Tesla Inferno Dragon Ice Wizard
Tesla Dart Goblin Bowler Ice Wizard
Dart Goblin Ice Wizard Arrows Tesla Bowler
Arrows Tesla Inferno Dragon Dart Goblin Ice Wizard
Tesla Bowler Lightning Ice Wizard
Bowler Arrows Tesla Dart Goblin
Inferno Dragon Tesla
Tesla Bowler Lightning Inferno Dragon
Tesla Arrows Bowler
Arrows Tesla Dart Goblin Bowler Ice Wizard
Arrows Tesla Dart Goblin Bowler Ice Wizard Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Bowler Arrows Tesla Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler
Arrows Tesla Bowler Lightning Inferno Dragon
Bowler Lightning
Bowler Lightning Tesla
Tesla Bowler Inferno Dragon
Arrows Tesla Dart Goblin Ice Wizard
Tesla Dart Goblin Bowler Lightning Ice Wizard
Tesla Inferno Dragon
Lightning Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Inferno Dragon Tesla Dart Goblin Bowler
Lightning Arrows Bowler
Bowler Lightning Tesla
Tesla Dart Goblin Bowler
Tesla Dart Goblin Bowler Lightning Inferno Dragon
Arrows Bowler Tesla Dart Goblin Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin
Arrows Dart Goblin Bowler Ice Wizard
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Arrows Bowler
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler Lightning Ice Wizard
Arrows Dart Goblin Lightning
Lightning Bowler
Lightning Arrows Dart Goblin Bowler
Lightning Arrows Dart Goblin
Lightning Dart Goblin Bowler
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Bowler
Lightning Arrows Dart Goblin Bowler
Lightning Arrows
Lightning
Lightning Arrows Dart Goblin Bowler
Lightning Arrows Dart Goblin Bowler
Lightning Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows
Arrows Bowler Ice Wizard
Inferno Dragon
Arrows Dart Goblin Bowler Lightning Ice Wizard
Lightning Arrows Bowler
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Ice Wizard
Lightning Dart Goblin
Lightning Bowler
Lightning Arrows Dart Goblin
Lightning Arrows
Arrows Bowler Lightning
Lightning Dart Goblin
Lightning Arrows Dart Goblin Ice Wizard
Arrows
Lightning Dart Goblin Bowler
Arrows Dart Goblin Bowler Lightning
Lightning Arrows
Dart Goblin
Dart Goblin Bowler Lightning
Dart Goblin Lightning
Lightning Dart Goblin Bowler

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