My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Ice Spirit Skeleton Army Witch Electro Wizard Magic Archer
The Log
Ice Spirit Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Ice Spirit Skeleton Army Witch
Royal Delivery
Ice Spirit Skeleton Army Witch P.E.K.K.A Electro Wizard Magic Archer
Fireball
Skeleton Army Witch Electro Wizard Magic Archer
Poison
Skeleton Army Witch Electro Wizard Magic Archer
Lightning
Witch Electro Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Royal Delivery Earthquake Skeleton Army Electro Wizard Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Royal Delivery Earthquake Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Witch
Royal Delivery
Earthquake
P.E.K.K.A
Skeleton Army
Witch
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Electro Wizard Magic Archer Earthquake Witch
Electro Wizard
P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Electro Wizard

Defense Synergies 1 17

Ice Spirit
Royal Delivery Earthquake Skeleton Army Witch P.E.K.K.A Electro Wizard Magic Archer
Royal Delivery
Electro Wizard Ice Spirit Earthquake Skeleton Army Witch P.E.K.K.A Magic Archer
Earthquake
Ice Spirit Royal Delivery
Skeleton Army
Ice Spirit Royal Delivery Electro Wizard Magic Archer
Witch
Ice Spirit Royal Delivery Electro Wizard
P.E.K.K.A
Ice Spirit Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Ice Spirit Skeleton Army Witch P.E.K.K.A Magic Archer
Magic Archer
Ice Spirit Royal Delivery Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Ice Spirit Royal Delivery Witch Electro Wizard
Skeleton Army Witch P.E.K.K.A Royal Delivery Electro Wizard
Skeleton Army Witch P.E.K.K.A Electro Wizard
Royal Delivery Earthquake Skeleton Army P.E.K.K.A
Royal Delivery Skeleton Army Earthquake Electro Wizard Magic Archer
Electro Wizard Ice Spirit Royal Delivery Witch Magic Archer
Earthquake P.E.K.K.A Electro Wizard Magic Archer
Witch P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Royal Delivery Electro Wizard
Skeleton Army Witch Electro Wizard Royal Delivery Earthquake Magic Archer
Royal Delivery Witch Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Ice Spirit Royal Delivery Earthquake Witch Electro Wizard
Skeleton Army Ice Spirit Royal Delivery Earthquake Witch P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Ice Spirit Royal Delivery P.E.K.K.A Electro Wizard
Royal Delivery Skeleton Army Witch P.E.K.K.A Electro Wizard
Ice Spirit Royal Delivery Skeleton Army Witch Electro Wizard Magic Archer
Royal Delivery Earthquake Witch Ice Spirit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Skeleton Army Royal Delivery Earthquake Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Delivery Witch P.E.K.K.A Electro Wizard
Royal Delivery Electro Wizard Magic Archer
Royal Delivery Skeleton Army P.E.K.K.A Ice Spirit Witch Electro Wizard
Skeleton Army P.E.K.K.A Royal Delivery Electro Wizard
P.E.K.K.A Royal Delivery Skeleton Army Witch
Royal Delivery Ice Spirit Witch Electro Wizard Magic Archer
Royal Delivery Skeleton Army P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Royal Delivery Skeleton Army
Royal Delivery P.E.K.K.A Electro Wizard Ice Spirit Skeleton Army Witch Magic Archer
Witch P.E.K.K.A Royal Delivery Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Royal Delivery Electro Wizard
Royal Delivery Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch Magic Archer
Skeleton Army Witch Electro Wizard Ice Spirit Royal Delivery P.E.K.K.A Magic Archer
Royal Delivery Earthquake Witch P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Electro Wizard Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Magic Archer
Ice Spirit Witch Magic Archer
Earthquake Witch Magic Archer
Earthquake Ice Spirit Magic Archer
Electro Wizard
Earthquake Electro Wizard Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Witch Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Electro Wizard Magic Archer
Earthquake Witch Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Ice Spirit Witch Magic Archer
Witch
Earthquake Witch Electro Wizard Magic Archer
Witch Magic Archer
Magic Archer
Witch Electro Wizard Magic Archer
Electro Wizard Ice Spirit Witch
Earthquake Magic Archer
Ice Spirit Electro Wizard Magic Archer
P.E.K.K.A
Earthquake Magic Archer
Earthquake Electro Wizard Ice Spirit Skeleton Army Witch Magic Archer
Witch Electro Wizard Magic Archer
Electro Wizard Magic Archer
Earthquake Magic Archer
P.E.K.K.A
Ice Spirit Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer

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