My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Royal Ghost Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Elixir Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Drill Night Witch
Giant Snowball
Goblins Goblin Drill Night Witch
Zap
Goblins Goblin Drill Night Witch
Barbarian Barrel
Ice Spirit Goblins Elixir Golem Goblin Drill Royal Ghost Electro Wizard Night Witch
The Log
Ice Spirit Goblins Elixir Golem Goblin Drill
Earthquake
Elixir Golem Goblin Drill
Arrows
Ice Spirit Goblins Goblin Drill Night Witch
Royal Delivery
Ice Spirit Goblins Elixir Golem Goblin Drill Royal Ghost Electro Wizard Night Witch
Fireball
Elixir Golem Goblin Drill Electro Wizard Night Witch
Poison
Elixir Golem Goblin Drill Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Goblin Drill Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Elixir Golem Royal Ghost Goblin Drill Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblins Elixir Golem Goblin Drill Royal Ghost Night Witch
Goblins
Ice Spirit Goblin Drill
Elixir Golem
Night Witch Ice Spirit The Log Royal Ghost
Goblin Drill
Ice Spirit Goblins The Log Royal Ghost
The Log
Elixir Golem Goblin Drill
Royal Ghost
Ice Spirit Elixir Golem Goblin Drill Electro Wizard
Electro Wizard
Royal Ghost
Night Witch
Elixir Golem Ice Spirit

Defense Synergies 0 16

Ice Spirit
Goblins Goblin Drill The Log Royal Ghost Electro Wizard Night Witch
Goblins
Ice Spirit The Log Electro Wizard Night Witch
Elixir Golem
Goblin Drill
Ice Spirit The Log Electro Wizard
The Log
Ice Spirit Goblins Goblin Drill Royal Ghost Electro Wizard Night Witch
Royal Ghost
Ice Spirit The Log Electro Wizard
Electro Wizard
Ice Spirit Goblins Goblin Drill The Log Royal Ghost Night Witch
Night Witch
Ice Spirit Goblins The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Ice Spirit Goblins Goblin Drill The Log Electro Wizard Night Witch
Goblins Goblin Drill Electro Wizard Night Witch
Night Witch Goblins Goblin Drill Electro Wizard
The Log
The Log Goblins Royal Ghost Electro Wizard Night Witch
Electro Wizard Ice Spirit Night Witch
The Log Electro Wizard
Goblins Goblin Drill Night Witch
Ice Spirit Goblins Royal Ghost Electro Wizard Night Witch
Goblins Electro Wizard Goblin Drill The Log Royal Ghost Night Witch
Electro Wizard Night Witch
Goblin Drill Night Witch Ice Spirit The Log Electro Wizard
Ice Spirit Goblins Goblin Drill The Log Royal Ghost Electro Wizard Night Witch
Goblin Drill Electro Wizard
Ice Spirit Goblin Drill The Log Electro Wizard
Goblins Goblin Drill Electro Wizard Night Witch
Ice Spirit Goblins Goblin Drill The Log Royal Ghost Electro Wizard Night Witch
Goblin Drill The Log Ice Spirit Royal Ghost Electro Wizard
Goblin Drill Electro Wizard
Royal Ghost Goblins The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Ghost Electro Wizard
Electro Wizard The Log Royal Ghost
Ice Spirit Goblins The Log Electro Wizard
The Log Electro Wizard Night Witch
Goblin Drill Night Witch
Ice Spirit Electro Wizard
Goblins Electro Wizard Night Witch
Electro Wizard Ice Spirit Goblins The Log
Goblin Drill
The Log Electro Wizard
Night Witch
Electro Wizard Ice Spirit Goblins Goblin Drill The Log Night Witch
The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log Royal Ghost
The Log Royal Ghost Electro Wizard
Goblin Drill The Log
The Log
The Log
Ice Spirit
The Log
The Log Ice Spirit
The Log
Goblins Electro Wizard Night Witch
The Log Electro Wizard
The Log
The Log
Goblin Drill The Log
The Log
Night Witch
The Log Electro Wizard
The Log
The Log Night Witch
The Log
Goblin Drill The Log
The Log Ice Spirit
The Log Royal Ghost Electro Wizard
The Log
The Log
Electro Wizard Night Witch
Electro Wizard Ice Spirit
Night Witch
The Log Night Witch
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit Night Witch
Electro Wizard
The Log
Electro Wizard
The Log
Ice Spirit The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Electro Wizard

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