My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Electro Dragon Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Hog Rider Baby Dragon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Goblins Battle Ram Hog Rider Baby Dragon Electro Dragon
Zap
Goblins Battle Ram Goblin Giant
Barbarian Barrel
Goblins Battle Ram Royal Ghost
The Log
Goblins Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Battle Ram Hog Rider Baby Dragon Electro Dragon Royal Ghost
Fireball
Battle Ram Hog Rider Baby Dragon Electro Dragon
Poison
Electro Dragon
Lightning
Battle Ram Baby Dragon Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Royal Ghost Battle Ram Hog Rider Baby Dragon Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Royal Ghost Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Battle Ram Baby Dragon
Battle Ram
The Log Goblins Baby Dragon Royal Ghost
Hog Rider
Goblins The Log Baby Dragon
Baby Dragon
Goblins Battle Ram Hog Rider Electro Dragon Goblin Giant
Electro Dragon
Baby Dragon Goblin Giant
Goblin Giant
Baby Dragon Electro Dragon The Log
The Log
Battle Ram Hog Rider Goblin Giant
Royal Ghost
Battle Ram

Defense Synergies 0 7

Goblins
Electro Dragon The Log
Battle Ram
Hog Rider
Baby Dragon
Electro Dragon The Log
Electro Dragon
Goblins Baby Dragon The Log
Goblin Giant
The Log
The Log
Goblins Baby Dragon Electro Dragon Goblin Giant Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon Goblin Giant The Log
Goblins Electro Dragon The Log
Goblins Electro Dragon
Goblins Electro Dragon
The Log
The Log Goblins Baby Dragon Electro Dragon Royal Ghost
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Goblin Giant The Log
Goblins
Goblins Royal Ghost
Goblins Baby Dragon Electro Dragon Goblin Giant The Log Royal Ghost
Baby Dragon Electro Dragon
Electro Dragon The Log
Goblins Baby Dragon Electro Dragon The Log Royal Ghost
The Log
Goblins Electro Dragon
Goblins Baby Dragon Electro Dragon The Log Royal Ghost
Baby Dragon The Log Electro Dragon Royal Ghost
Royal Ghost Goblins Baby Dragon Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Ghost
Baby Dragon Electro Dragon The Log Royal Ghost
Goblins Electro Dragon Goblin Giant The Log
Goblin Giant The Log
Goblin Giant
Baby Dragon Electro Dragon Goblin Giant
Goblins Goblin Giant
Goblin Giant
Electro Dragon Goblins Baby Dragon The Log
Goblin Giant
Electro Dragon
Goblin Giant The Log
Goblin Giant
Baby Dragon Electro Dragon
Electro Dragon Goblins Baby Dragon Goblin Giant The Log
Baby Dragon Electro Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon The Log Royal Ghost
Baby Dragon Electro Dragon The Log Royal Ghost
Baby Dragon Electro Dragon Goblin Giant The Log
The Log
Baby Dragon The Log
Baby Dragon Electro Dragon Goblin Giant
Baby Dragon The Log
The Log Baby Dragon Electro Dragon
The Log Electro Dragon
Goblins Electro Dragon
Electro Dragon The Log
Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon
Baby Dragon The Log
Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Baby Dragon Electro Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon Electro Dragon The Log
The Log Baby Dragon Electro Dragon
The Log Baby Dragon Electro Dragon Royal Ghost
Baby Dragon Electro Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
The Log
Electro Dragon
Baby Dragon Electro Dragon
The Log
Baby Dragon Electro Dragon
The Log Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon Baby Dragon The Log
Electro Dragon
Electro Dragon Baby Dragon Goblin Giant The Log Royal Ghost

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