My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Mini P.E.K.K.A Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Little Prince
Zap
Bats Goblin Gang Little Prince
Barbarian Barrel
Goblin Gang Rascals Little Prince
The Log
Goblin Gang Rascals Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Rascals Little Prince
Royal Delivery
Bats Goblin Gang Rascals Mini P.E.K.K.A Hog Rider Little Prince
Fireball
Goblin Gang Rascals Hog Rider Little Prince
Poison
Bats Goblin Gang Rascals Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Rascals Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Earthquake Little Prince Mini P.E.K.K.A Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Earthquake

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Rascals Mini P.E.K.K.A Barbarian Barrel
Goblin Gang
Hog Rider Mini P.E.K.K.A
Rascals
Bats Hog Rider
Earthquake
Hog Rider Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Bats Goblin Gang Earthquake Hog Rider Barbarian Barrel Little Prince
Hog Rider
Bats Goblin Gang Earthquake Rascals Mini P.E.K.K.A Barbarian Barrel Little Prince
Barbarian Barrel
Bats Earthquake Mini P.E.K.K.A Hog Rider
Little Prince
Mini P.E.K.K.A Hog Rider

Defense Synergies 0 12

Bats
Rascals Earthquake Mini P.E.K.K.A Barbarian Barrel
Goblin Gang
Rascals Mini P.E.K.K.A Barbarian Barrel
Rascals
Bats Goblin Gang Barbarian Barrel
Earthquake
Bats Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Bats Goblin Gang Earthquake Barbarian Barrel
Hog Rider
Barbarian Barrel
Bats Goblin Gang Rascals Earthquake Mini P.E.K.K.A Little Prince
Little Prince
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel
Mini P.E.K.K.A Bats Goblin Gang Rascals
Goblin Gang Mini P.E.K.K.A Bats Rascals
Mini P.E.K.K.A Bats Goblin Gang Rascals
Earthquake Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Barbarian Barrel Bats Rascals Earthquake
Bats Goblin Gang Rascals Little Prince
Earthquake Rascals Barbarian Barrel
Mini P.E.K.K.A Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A Barbarian Barrel Little Prince
Bats Goblin Gang Rascals Earthquake Barbarian Barrel
Bats Goblin Gang Rascals
Mini P.E.K.K.A Bats Goblin Gang Rascals Earthquake
Bats Goblin Gang Rascals Earthquake Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A
Bats Goblin Gang Rascals Mini P.E.K.K.A
Bats Goblin Gang Rascals Barbarian Barrel Little Prince
Earthquake Barbarian Barrel Bats Rascals Little Prince
Mini P.E.K.K.A
Goblin Gang Rascals Bats Earthquake Mini P.E.K.K.A Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Bats Rascals Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Rascals Barbarian Barrel
Goblin Gang Rascals Mini P.E.K.K.A
Bats Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A Bats
Mini P.E.K.K.A Rascals
Bats Mini P.E.K.K.A Barbarian Barrel
Goblin Gang
Bats Rascals Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Goblin Gang
Rascals
Goblin Gang Rascals Bats Mini P.E.K.K.A Barbarian Barrel Little Prince
Bats Rascals Earthquake Mini P.E.K.K.A Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Barbarian Barrel
Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Rascals Barbarian Barrel
Earthquake Barbarian Barrel
Bats
Earthquake
Earthquake Barbarian Barrel
Bats Goblin Gang Mini P.E.K.K.A
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Bats Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Barbarian Barrel
Earthquake Barbarian Barrel Little Prince
Earthquake
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Little Prince
Earthquake Barbarian Barrel
Barbarian Barrel
Bats Little Prince
Bats
Mini P.E.K.K.A
Earthquake
Earthquake
Earthquake Bats Goblin Gang Barbarian Barrel
Barbarian Barrel
Goblin Gang Rascals Mini P.E.K.K.A
Earthquake
Bats Goblin Gang Rascals
Bats
Barbarian Barrel Little Prince

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